I know where I’ll be getting mine for the foreseeable future: right here. Oh, and maybe I’ll win my first ever box of D&D Minis in the process.
Seriously, go check it out. You’ve only got until the 6th of May. I’ll wait for you.
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At any rate, Chatty’s little contest got me to thinking about something.
I find that, the older I get, the less I need other people to write my adventure material. Modules are nice, but I’m a writer by trade. No, I’m not a game designer, so I often use published Dungeons and Dragons adventures for stat blocks, but I don’t need them for story as much as I used to.
Heck, even Demonweb Pits was, for me, not nearly as interesting to run as something I’d have written myself. I find I’m more into the old Net Book of Plots (I know, I’m dating myself there) or even something like what Chatty is doing.
So, what about you all? Where do you come up with adventure ideas these days?

{ 2 comments… read them below or add one }
Thanks Bob!
We’re up to 450 submitted adventure hooks (or funny play of words)!
The Chatty DMs last blog post..10 word contest update
I usually use a mish mash of things. My latest adventure story-line was losely based on part of a Jack Vance story (Fader’s Waft in Rhialto the Marvelous). The “dungeon” part of it was based loosely on an old TSR RPGA module (to the Aid of Falx R1) where I got some traps and level design from. I had just seen a local circus where the ring master was this very funny Eastern European and so I came up with the idea of for the main antagonists as were-boars coming to town posing as circus performers with personalities I took from the ring master.
I agree, home-brewed adventures are much more interesting/successful to run than trying to run someone elses work.