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	<title>Comments on: Dungeons and Dragons 4E Cosmology and Core World</title>
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	<link>http://rpgdigest.com/2008/05/13/dungeons-and-dragons-4e-cosmology-and-core-world/</link>
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		<title>By: Tommi</title>
		<link>http://rpgdigest.com/2008/05/13/dungeons-and-dragons-4e-cosmology-and-core-world/comment-page-1/#comment-240</link>
		<dc:creator>Tommi</dc:creator>
		<pubDate>Thu, 15 May 2008 09:35:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.dndreviews.com/?p=199#comment-240</guid>
		<description>Graham,
That&#039;s good to hear. The cosmology, from what I have heard, sounds pretty nice, too, and hopefully they are not spoiling it with too much annoying minutia.

Tommis last blog post..&lt;a href=&quot;http://thanuir.wordpress.com/2008/05/09/a-small-idea-scope-of-effect/&quot; rel=&quot;nofollow&quot;&gt;A small idea: Scope of effect&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Graham,<br />
That&#8217;s good to hear. The cosmology, from what I have heard, sounds pretty nice, too, and hopefully they are not spoiling it with too much annoying minutia.</p>
<p>Tommis last blog post..<a href="http://thanuir.wordpress.com/2008/05/09/a-small-idea-scope-of-effect/" rel="nofollow">A small idea: Scope of effect</a></p>
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		<title>By: g</title>
		<link>http://rpgdigest.com/2008/05/13/dungeons-and-dragons-4e-cosmology-and-core-world/comment-page-1/#comment-239</link>
		<dc:creator>g</dc:creator>
		<pubDate>Wed, 14 May 2008 15:58:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.dndreviews.com/?p=199#comment-239</guid>
		<description>I think that Ed Greenwood said it best in his interview with The Tome.  I highly recommend googling it and giving it a listen.

These things are there so that the GM can concentrate on the story and creating all this stuff from scratch.  Use it if you feel the need or make your own version (of the reams in this instance) if you want to.  This is your world, do what you want.

With the plethora of information from D&amp;D, AD&amp;D, 3.0 and 3.5 I see no shortage of dungeons or cityscape maps and layouts for those that need them.

Some of the best adventures I&#039;ve had were in generic dungeon A that was created in the shape of whatever our artistic GM could think of that looked cool on the old grid paper.  The real key to any successful campaign is harmony between the GM and players and alot of imagination.

Don&#039;t get caught up in the commercial side of the hobby unless you want to.</description>
		<content:encoded><![CDATA[<p>I think that Ed Greenwood said it best in his interview with The Tome.  I highly recommend googling it and giving it a listen.</p>
<p>These things are there so that the GM can concentrate on the story and creating all this stuff from scratch.  Use it if you feel the need or make your own version (of the reams in this instance) if you want to.  This is your world, do what you want.</p>
<p>With the plethora of information from D&amp;D, AD&amp;D, 3.0 and 3.5 I see no shortage of dungeons or cityscape maps and layouts for those that need them.</p>
<p>Some of the best adventures I&#8217;ve had were in generic dungeon A that was created in the shape of whatever our artistic GM could think of that looked cool on the old grid paper.  The real key to any successful campaign is harmony between the GM and players and alot of imagination.</p>
<p>Don&#8217;t get caught up in the commercial side of the hobby unless you want to.</p>
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		<title>By: Graham</title>
		<link>http://rpgdigest.com/2008/05/13/dungeons-and-dragons-4e-cosmology-and-core-world/comment-page-1/#comment-238</link>
		<dc:creator>Graham</dc:creator>
		<pubDate>Wed, 14 May 2008 04:12:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.dndreviews.com/?p=199#comment-238</guid>
		<description>Tommi -

You&#039;re in luck, then, since all that 4e actually gives is a cosmology, and an implied setting.  There is a town fully detailed in the DMG (for new groups, or old ones, to utilise as they see fit), but very little beyond that.

Grahams last blog post..&lt;a href=&quot;http://feeds.feedburner.com/~r/criticalanklebites/~3/289197260/&quot; rel=&quot;nofollow&quot;&gt;Pathfinder 12 - Fort of Ogre Decapitation&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Tommi -</p>
<p>You&#8217;re in luck, then, since all that 4e actually gives is a cosmology, and an implied setting.  There is a town fully detailed in the DMG (for new groups, or old ones, to utilise as they see fit), but very little beyond that.</p>
<p>Grahams last blog post..<a href="http://feeds.feedburner.com/~r/criticalanklebites/~3/289197260/" rel="nofollow">Pathfinder 12 &#8211; Fort of Ogre Decapitation</a></p>
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		<title>By: Tommi</title>
		<link>http://rpgdigest.com/2008/05/13/dungeons-and-dragons-4e-cosmology-and-core-world/comment-page-1/#comment-237</link>
		<dc:creator>Tommi</dc:creator>
		<pubDate>Tue, 13 May 2008 17:40:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.dndreviews.com/?p=199#comment-237</guid>
		<description>Back when I started gaming we had no setting and it didn&#039;t stop us. First there was a cavern and people looting it. Then there was a village and orcs and golems attacking it. So on. There was no elaborate setting required.

Nowadays, I still prefer playing in place with no definitive, detail-oriented setting, but a setting created in play to conform to a few themes and guidelines.

I think D&amp;D has such a strong implied setting that a definitive one is not needed. It may be useful to many gamers, I wouldn&#039;t know.

Tommis last blog post..&lt;a href=&quot;http://thanuir.wordpress.com/2008/05/09/a-small-idea-scope-of-effect/&quot; rel=&quot;nofollow&quot;&gt;A small idea: Scope of effect&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Back when I started gaming we had no setting and it didn&#8217;t stop us. First there was a cavern and people looting it. Then there was a village and orcs and golems attacking it. So on. There was no elaborate setting required.</p>
<p>Nowadays, I still prefer playing in place with no definitive, detail-oriented setting, but a setting created in play to conform to a few themes and guidelines.</p>
<p>I think D&amp;D has such a strong implied setting that a definitive one is not needed. It may be useful to many gamers, I wouldn&#8217;t know.</p>
<p>Tommis last blog post..<a href="http://thanuir.wordpress.com/2008/05/09/a-small-idea-scope-of-effect/" rel="nofollow">A small idea: Scope of effect</a></p>
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		<title>By: The DM</title>
		<link>http://rpgdigest.com/2008/05/13/dungeons-and-dragons-4e-cosmology-and-core-world/comment-page-1/#comment-236</link>
		<dc:creator>The DM</dc:creator>
		<pubDate>Tue, 13 May 2008 13:16:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.dndreviews.com/?p=199#comment-236</guid>
		<description>@Bart - Thanks for the comment!

I&#039;m very interested in seeing MotP.  My relationship with the planes has been spotty.  For the first 15 years of DMing, I never used them.  Randy (he posts here sometimes) turned me on to Planescape, and I love the setting.  However, I&#039;m not tied to it, and I think I&#039;m just as fond of &quot;planar&quot; as I am of &quot;Planescape.&quot;</description>
		<content:encoded><![CDATA[<p>@Bart &#8211; Thanks for the comment!</p>
<p>I&#8217;m very interested in seeing MotP.  My relationship with the planes has been spotty.  For the first 15 years of DMing, I never used them.  Randy (he posts here sometimes) turned me on to Planescape, and I love the setting.  However, I&#8217;m not tied to it, and I think I&#8217;m just as fond of &#8220;planar&#8221; as I am of &#8220;Planescape.&#8221;</p>
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		<title>By: Bartoneus</title>
		<link>http://rpgdigest.com/2008/05/13/dungeons-and-dragons-4e-cosmology-and-core-world/comment-page-1/#comment-235</link>
		<dc:creator>Bartoneus</dc:creator>
		<pubDate>Tue, 13 May 2008 11:41:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.dndreviews.com/?p=199#comment-235</guid>
		<description>I&#039;m definitely  psyched about this particular change to the core book content, and I think it&#039;s a very good move too.  It isn&#039;t something that is forced on the player or necessary to play D&amp;D, but it provides such an invaluable resource to new players and DM&#039;s alike, and I think it will enrich the whole experience for new players and help the community to keep growing.

I&#039;m still wondering what&#039;s going to be in the Manual of Planes though, and how much they&#039;re keeping / getting rid of from the old cosmology.

Bartoneuss last blog post..&lt;a href=&quot;http://feeds.feedburner.com/~r/CriticalHits/~3/289162849/&quot; rel=&quot;nofollow&quot;&gt;YouTube of the Week: Lost an Evil Floating Head Edition&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;m definitely  psyched about this particular change to the core book content, and I think it&#8217;s a very good move too.  It isn&#8217;t something that is forced on the player or necessary to play D&amp;D, but it provides such an invaluable resource to new players and DM&#8217;s alike, and I think it will enrich the whole experience for new players and help the community to keep growing.</p>
<p>I&#8217;m still wondering what&#8217;s going to be in the Manual of Planes though, and how much they&#8217;re keeping / getting rid of from the old cosmology.</p>
<p>Bartoneuss last blog post..<a href="http://feeds.feedburner.com/~r/CriticalHits/~3/289162849/" rel="nofollow">YouTube of the Week: Lost an Evil Floating Head Edition</a></p>
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