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	<title>Comments on: Why Dungeons and Dragons Geeks are Behind the Times</title>
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	<link>http://rpgdigest.com/2008/05/14/why-dungeons-and-dragons-geeks-are-behind-the-times/</link>
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		<title>By: Coen</title>
		<link>http://rpgdigest.com/2008/05/14/why-dungeons-and-dragons-geeks-are-behind-the-times/comment-page-1/#comment-829</link>
		<dc:creator>Coen</dc:creator>
		<pubDate>Tue, 07 Apr 2009 14:52:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.dndreviews.com/?p=200#comment-829</guid>
		<description>I can only speak for myself, but I like it that D&amp;D is not digital.
I do like computer games, I do like WoW, but the great thing about D&amp;D is that it&#039;s NOT a computer game.
I like it that I physically have to go somewhere, make real time for it, meet with physical people, roll physical dice and move around physical figurines.
Of course you could have online D&amp;D sessions using a chat program, using online dice and only character sheets. And I am not saying that would be bad. It could be fun. It would have certain advantages, like you could play with persons who live far away without having to travel.

But it would not be the same as sitting around a physical table and looking each other into the eyes as you roll the dice.
That is something I would not want to change.</description>
		<content:encoded><![CDATA[<p>I can only speak for myself, but I like it that D&amp;D is not digital.<br />
I do like computer games, I do like WoW, but the great thing about D&amp;D is that it&#8217;s NOT a computer game.<br />
I like it that I physically have to go somewhere, make real time for it, meet with physical people, roll physical dice and move around physical figurines.<br />
Of course you could have online D&amp;D sessions using a chat program, using online dice and only character sheets. And I am not saying that would be bad. It could be fun. It would have certain advantages, like you could play with persons who live far away without having to travel.</p>
<p>But it would not be the same as sitting around a physical table and looking each other into the eyes as you roll the dice.<br />
That is something I would not want to change.</p>
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		<title>By: Notsonoble</title>
		<link>http://rpgdigest.com/2008/05/14/why-dungeons-and-dragons-geeks-are-behind-the-times/comment-page-1/#comment-786</link>
		<dc:creator>Notsonoble</dc:creator>
		<pubDate>Mon, 08 Dec 2008 00:58:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.dndreviews.com/?p=200#comment-786</guid>
		<description>I&#039;d have to agree with Tommi. Forums are better for what most DND gamers need. This doesn&#039;t make them &quot;behind the times&quot; this makes them &quot;different&quot;. There is nothing wrong with that. We have different needs than most blogs provide. Forums handle those needs better. Neither is really perfect, but forums are much closer.

As for &quot;DND prefer pen and paper&quot;, how does that make us &quot;behind&quot;. DND is a social game far more than several other gaming types. It&#039;s not really the &quot;pen and paper&quot; we prefer, it&#039;s the social interaction. I&#039;ve played DND over maptool (www.maptool.net) the game was just as good as the &quot;pen and paper&quot;, but the social interaction was weakened.

Also Andreas has a point. We have some females in our gaming group. (Yes I said SOME, not just one.) However, even they are more comfortable with message boards than forums. While several of the females I know who don&#039;t game are much the opposite in their preference of web media.</description>
		<content:encoded><![CDATA[<p>I&#8217;d have to agree with Tommi. Forums are better for what most DND gamers need. This doesn&#8217;t make them &#8220;behind the times&#8221; this makes them &#8220;different&#8221;. There is nothing wrong with that. We have different needs than most blogs provide. Forums handle those needs better. Neither is really perfect, but forums are much closer.</p>
<p>As for &#8220;DND prefer pen and paper&#8221;, how does that make us &#8220;behind&#8221;. DND is a social game far more than several other gaming types. It&#8217;s not really the &#8220;pen and paper&#8221; we prefer, it&#8217;s the social interaction. I&#8217;ve played DND over maptool (www.maptool.net) the game was just as good as the &#8220;pen and paper&#8221;, but the social interaction was weakened.</p>
<p>Also Andreas has a point. We have some females in our gaming group. (Yes I said SOME, not just one.) However, even they are more comfortable with message boards than forums. While several of the females I know who don&#8217;t game are much the opposite in their preference of web media.</p>
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		<title>By: Andreas Rönnqvist</title>
		<link>http://rpgdigest.com/2008/05/14/why-dungeons-and-dragons-geeks-are-behind-the-times/comment-page-1/#comment-254</link>
		<dc:creator>Andreas Rönnqvist</dc:creator>
		<pubDate>Sun, 01 Jun 2008 13:54:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.dndreviews.com/?p=200#comment-254</guid>
		<description>I would say that there are two distinct powers at work here - first of all, blogging and social medias have a stronger grasp on the female part of society. Looking at the number of bloggers, there are simply more female bloggers than male. When it comes to roleplaying, there are few female roleplayers, which means fewer people blog.

Second of all, roleplaying is a communal event, something a number of people do, together. This means that no single individual feels they have a true grasp on it for writing articles (which blog posts are), but a lot of people tend to ask questions at forums because of this insecurity. This is also the reason that more DM-oriented blogs do better - DMs are the singular people with the &quot;best&quot; grasp/control of the game and are thus more confident in writing articles.

Atleast that is how I view it.

Andreas Rönnqvists last blog post..&lt;a href=&quot;http://dreamscarredpress.com/dragonfly/News/article/sid=3.html&quot; rel=&quot;nofollow&quot;&gt;Untapped Potential Again Available In Print&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>I would say that there are two distinct powers at work here &#8211; first of all, blogging and social medias have a stronger grasp on the female part of society. Looking at the number of bloggers, there are simply more female bloggers than male. When it comes to roleplaying, there are few female roleplayers, which means fewer people blog.</p>
<p>Second of all, roleplaying is a communal event, something a number of people do, together. This means that no single individual feels they have a true grasp on it for writing articles (which blog posts are), but a lot of people tend to ask questions at forums because of this insecurity. This is also the reason that more DM-oriented blogs do better &#8211; DMs are the singular people with the &#8220;best&#8221; grasp/control of the game and are thus more confident in writing articles.</p>
<p>Atleast that is how I view it.</p>
<p>Andreas Rönnqvists last blog post..<a href="http://dreamscarredpress.com/dragonfly/News/article/sid=3.html" rel="nofollow">Untapped Potential Again Available In Print</a></p>
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		<title>By: Announcing The Gamer Dome Wiki - Community Game Design Project</title>
		<link>http://rpgdigest.com/2008/05/14/why-dungeons-and-dragons-geeks-are-behind-the-times/comment-page-1/#comment-253</link>
		<dc:creator>Announcing The Gamer Dome Wiki - Community Game Design Project</dc:creator>
		<pubDate>Wed, 28 May 2008 17:18:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.dndreviews.com/?p=200#comment-253</guid>
		<description>[...] for hobby gamers. Those of you who follow my blog know that I agree with The DM when he says that hobby gamers are behind the times when it comes to online communication. I say that doesn&#8217;t have to be so. I&#8217;ve set up [...]</description>
		<content:encoded><![CDATA[<p>[...] for hobby gamers. Those of you who follow my blog know that I agree with The DM when he says that hobby gamers are behind the times when it comes to online communication. I say that doesn&#8217;t have to be so. I&#8217;ve set up [...]</p>
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		<title>By: Cole</title>
		<link>http://rpgdigest.com/2008/05/14/why-dungeons-and-dragons-geeks-are-behind-the-times/comment-page-1/#comment-241</link>
		<dc:creator>Cole</dc:creator>
		<pubDate>Thu, 22 May 2008 04:38:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.dndreviews.com/?p=200#comment-241</guid>
		<description>The WoTC forums are all about selling their product.  That is achieved by attracting the maximum number of people and offering what is most marketable at the moment.

So the &quot;fad&quot; of the moment is WoW than guess what their next major release going to look like?

The problem is that RPG in the beginning was not about following a trend, it was about innovating and starting a trend in itself.

That is what we need today, more innovation, more people with great ideas that are so sure of them that they are not afraid to take them to the next level.

Coles last blog post..&lt;a href=&quot;http://feeds.feedburner.com/~r/SingularMoments/~3/292406610/meeting-slaver.html&quot; rel=&quot;nofollow&quot;&gt;Meeting the slaver&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>The WoTC forums are all about selling their product.  That is achieved by attracting the maximum number of people and offering what is most marketable at the moment.</p>
<p>So the &#8220;fad&#8221; of the moment is WoW than guess what their next major release going to look like?</p>
<p>The problem is that RPG in the beginning was not about following a trend, it was about innovating and starting a trend in itself.</p>
<p>That is what we need today, more innovation, more people with great ideas that are so sure of them that they are not afraid to take them to the next level.</p>
<p>Coles last blog post..<a href="http://feeds.feedburner.com/~r/SingularMoments/~3/292406610/meeting-slaver.html" rel="nofollow">Meeting the slaver</a></p>
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		<title>By: Tommi</title>
		<link>http://rpgdigest.com/2008/05/14/why-dungeons-and-dragons-geeks-are-behind-the-times/comment-page-1/#comment-249</link>
		<dc:creator>Tommi</dc:creator>
		<pubDate>Tue, 20 May 2008 16:03:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.dndreviews.com/?p=200#comment-249</guid>
		<description>Forums are, simply, better at answering questions, especially specific questions to the effect of &quot;Is this thing balanced?&quot;, &quot;My game is in this situation, should I do this or that?&quot;.

Blogs are good at generating permanent material. It is easy to get people reacting to your forum posts, but untrivial to have the same happen to blog posts.

Forums are also better at play-by-post. Generic chatter about new games, which is a large portion of rpg.net, happens when someone reads about an unfamiliar game and asks questions about it. And forums are better for that.

I&#039;d say that a lot of what roleplayers discuss simply works better in forums.

That said, there is a lot of material on forums that would be better served by blogs as a platform. For example, homebrewed whatever, including D&amp;D monsters, don&#039;t lose their value as quickly as they are forgotten in forums.

Tommis last blog post..&lt;a href=&quot;http://thanuir.wordpress.com/2008/05/09/a-small-idea-scope-of-effect/&quot; rel=&quot;nofollow&quot;&gt;A small idea: Scope of effect&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Forums are, simply, better at answering questions, especially specific questions to the effect of &#8220;Is this thing balanced?&#8221;, &#8220;My game is in this situation, should I do this or that?&#8221;.</p>
<p>Blogs are good at generating permanent material. It is easy to get people reacting to your forum posts, but untrivial to have the same happen to blog posts.</p>
<p>Forums are also better at play-by-post. Generic chatter about new games, which is a large portion of rpg.net, happens when someone reads about an unfamiliar game and asks questions about it. And forums are better for that.</p>
<p>I&#8217;d say that a lot of what roleplayers discuss simply works better in forums.</p>
<p>That said, there is a lot of material on forums that would be better served by blogs as a platform. For example, homebrewed whatever, including D&amp;D monsters, don&#8217;t lose their value as quickly as they are forgotten in forums.</p>
<p>Tommis last blog post..<a href="http://thanuir.wordpress.com/2008/05/09/a-small-idea-scope-of-effect/" rel="nofollow">A small idea: Scope of effect</a></p>
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		<title>By: The DM</title>
		<link>http://rpgdigest.com/2008/05/14/why-dungeons-and-dragons-geeks-are-behind-the-times/comment-page-1/#comment-252</link>
		<dc:creator>The DM</dc:creator>
		<pubDate>Mon, 19 May 2008 17:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.dndreviews.com/?p=200#comment-252</guid>
		<description>@ Sandie - I don&#039;t have a problem with one company having a strong foothold on the market - that just means they&#039;ve got a product that more folks want to buy.  That loosely corresponds to quality.

@Nevyn - I don&#039;t know.  I tend to get tired of message boards.  They are so much less personal, for the most part.  And people can be real dicks.  Not saying every board is that way, but it happens.  In other games, like Magic: The Gathering, article-based websites that are the thoughts of a single or a few authors tend to come to the fore, rather than boards or blogs.

@ Tommi - I get what you&#039;re saying, but here&#039;s the thing: some estimates put upwards of a million D&amp;D players on the planet.  It&#039;s a big enough niche to support all of those boards, yes?

@ Sue - That&#039;s cool.  My group is pretty computer literate, but they don&#039;t bring that literacy to the gaming table.

@ Maikl - See my reply to Tommy.  If it were a mere numbers game, then it would stand to reason that freelance writing message boards would be busy in the same way that RPG boards are - but they aren&#039;t.  I know of one blogger, for example, with 26,000+ blog subscribers - and 800 forum members.  For whatever reason, and maybe it&#039;s what Nevyn says above, RPGers don&#039;t like blogs the way they like boards.

Thanks for your thoughts, all!  Keep &#039;em coming!

The DMs last blog post..&lt;a href=&quot;http://feeds.feedburner.com/~r/DMsBlog/~3/292784123/&quot; rel=&quot;nofollow&quot;&gt;Dungeons and Dragons Sunday Link Smashup for May 17, 2008&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>@ Sandie &#8211; I don&#8217;t have a problem with one company having a strong foothold on the market &#8211; that just means they&#8217;ve got a product that more folks want to buy.  That loosely corresponds to quality.</p>
<p>@Nevyn &#8211; I don&#8217;t know.  I tend to get tired of message boards.  They are so much less personal, for the most part.  And people can be real dicks.  Not saying every board is that way, but it happens.  In other games, like Magic: The Gathering, article-based websites that are the thoughts of a single or a few authors tend to come to the fore, rather than boards or blogs.</p>
<p>@ Tommi &#8211; I get what you&#8217;re saying, but here&#8217;s the thing: some estimates put upwards of a million D&#038;D players on the planet.  It&#8217;s a big enough niche to support all of those boards, yes?</p>
<p>@ Sue &#8211; That&#8217;s cool.  My group is pretty computer literate, but they don&#8217;t bring that literacy to the gaming table.</p>
<p>@ Maikl &#8211; See my reply to Tommy.  If it were a mere numbers game, then it would stand to reason that freelance writing message boards would be busy in the same way that RPG boards are &#8211; but they aren&#8217;t.  I know of one blogger, for example, with 26,000+ blog subscribers &#8211; and 800 forum members.  For whatever reason, and maybe it&#8217;s what Nevyn says above, RPGers don&#8217;t like blogs the way they like boards.</p>
<p>Thanks for your thoughts, all!  Keep &#8216;em coming!</p>
<p>The DMs last blog post..<a href="http://feeds.feedburner.com/~r/DMsBlog/~3/292784123/" rel="nofollow">Dungeons and Dragons Sunday Link Smashup for May 17, 2008</a></p>
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		<title>By: Maikl</title>
		<link>http://rpgdigest.com/2008/05/14/why-dungeons-and-dragons-geeks-are-behind-the-times/comment-page-1/#comment-251</link>
		<dc:creator>Maikl</dc:creator>
		<pubDate>Mon, 19 May 2008 15:46:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.dndreviews.com/?p=200#comment-251</guid>
		<description>I agree with Tommi. It is hard to compare the number of roleplayers to the number of people interested in freelance writing, technology, whatever...
Also, I don&#039;t think internet is definitely needed to get D&amp;D to 21st century. Why change something that, imo, works great?
I guess forums always have more readers than blogs.

Maikls last blog post..&lt;a href=&quot;http://www.rpgthoughts.com/fight-club-a-duel-and-a-slaughter/&quot; rel=&quot;nofollow&quot;&gt;Fight Club - A duel and a slaughter&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>I agree with Tommi. It is hard to compare the number of roleplayers to the number of people interested in freelance writing, technology, whatever&#8230;<br />
Also, I don&#8217;t think internet is definitely needed to get D&amp;D to 21st century. Why change something that, imo, works great?<br />
I guess forums always have more readers than blogs.</p>
<p>Maikls last blog post..<a href="http://www.rpgthoughts.com/fight-club-a-duel-and-a-slaughter/" rel="nofollow">Fight Club &#8211; A duel and a slaughter</a></p>
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		<title>By: D&#38;D Monday morning speedlinking - Dungeon Mastering - Dungeons and Dragons blog - DM tips, D&#38;D books, RPG fun</title>
		<link>http://rpgdigest.com/2008/05/14/why-dungeons-and-dragons-geeks-are-behind-the-times/comment-page-1/#comment-250</link>
		<dc:creator>D&#38;D Monday morning speedlinking - Dungeon Mastering - Dungeons and Dragons blog - DM tips, D&#38;D books, RPG fun</dc:creator>
		<pubDate>Mon, 19 May 2008 05:31:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.dndreviews.com/?p=200#comment-250</guid>
		<description>[...] And last but not least, a great article over at the DM&#8217;s blog:  Why D&amp;D geeks are behind the times. [...]</description>
		<content:encoded><![CDATA[<p>[...] And last but not least, a great article over at the DM&#8217;s blog:  Why D&amp;D geeks are behind the times. [...]</p>
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		<title>By: Sue London</title>
		<link>http://rpgdigest.com/2008/05/14/why-dungeons-and-dragons-geeks-are-behind-the-times/comment-page-1/#comment-248</link>
		<dc:creator>Sue London</dc:creator>
		<pubDate>Fri, 16 May 2008 03:47:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.dndreviews.com/?p=200#comment-248</guid>
		<description>You are coming from some place completely outside  my frame of reference. My game peeps are highly computer literate. We&#039;ve run an online games using a private Yahoo group while we were in multiple states and one foreign country. (We totally blew Domino&#039;s mind when we used our cell phone to call in a pizza order for a player in another state because  they didn&#039;t have a cell phone yet and didn&#039;t want to get off their dial-up access to call. It was sometime in the mid-90s.)

I have to agree with Tommi&#039;s assessment that roleplayers are a bit rare.

Sue Londons last blog post..&lt;a href=&quot;http://cmdrsue.blogspot.com/2008/05/oh-how-i-have-suffered.html&quot; rel=&quot;nofollow&quot;&gt;Oh, How I Have Suffered...&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>You are coming from some place completely outside  my frame of reference. My game peeps are highly computer literate. We&#8217;ve run an online games using a private Yahoo group while we were in multiple states and one foreign country. (We totally blew Domino&#8217;s mind when we used our cell phone to call in a pizza order for a player in another state because  they didn&#8217;t have a cell phone yet and didn&#8217;t want to get off their dial-up access to call. It was sometime in the mid-90s.)</p>
<p>I have to agree with Tommi&#8217;s assessment that roleplayers are a bit rare.</p>
<p>Sue Londons last blog post..<a href="http://cmdrsue.blogspot.com/2008/05/oh-how-i-have-suffered.html" rel="nofollow">Oh, How I Have Suffered&#8230;</a></p>
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