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	<title>Comments on: Keep on the Shadowfell</title>
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		<title>By: JoeTortuga</title>
		<link>http://rpgdigest.com/2008/05/21/keep-on-the-shadowfel/comment-page-1/#comment-334</link>
		<dc:creator>JoeTortuga</dc:creator>
		<pubDate>Fri, 23 May 2008 12:25:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.dndreviews.com/?p=208#comment-334</guid>
		<description>I&#039;d agree about the covers. I&#039;ve been dragging the thing to work to prep for gaming tonight, and the back cover (aka last page) of the adventure book is almost torn off.

Still, it&#039;s pretty amazing to see all this color and detailed maps, etc.  When I think about &quot;Keep on the Borderlands&quot;, and the black and white typesetting.

Since WotC is going to set the standard for how things are displayed, this is a good thing in my mind.</description>
		<content:encoded><![CDATA[<p>I&#8217;d agree about the covers. I&#8217;ve been dragging the thing to work to prep for gaming tonight, and the back cover (aka last page) of the adventure book is almost torn off.</p>
<p>Still, it&#8217;s pretty amazing to see all this color and detailed maps, etc.  When I think about &#8220;Keep on the Borderlands&#8221;, and the black and white typesetting.</p>
<p>Since WotC is going to set the standard for how things are displayed, this is a good thing in my mind.</p>
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		<title>By: Gnome Rodeo: We&#8217;ve Got Links Like Satan&#8217;s Golf Course - Gnome Stew, the Game Mastering Blog</title>
		<link>http://rpgdigest.com/2008/05/21/keep-on-the-shadowfel/comment-page-1/#comment-333</link>
		<dc:creator>Gnome Rodeo: We&#8217;ve Got Links Like Satan&#8217;s Golf Course - Gnome Stew, the Game Mastering Blog</dc:creator>
		<pubDate>Fri, 23 May 2008 10:39:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.dndreviews.com/?p=208#comment-333</guid>
		<description>[...] &#8594; The DMs Blog: Want to hear more about the D&amp;D 4e preview module, Keep on the Shadowfell? You&#8217;re in luck. [...]</description>
		<content:encoded><![CDATA[<p>[...] &rarr; The DMs Blog: Want to hear more about the D&#38;D 4e preview module, Keep on the Shadowfell? You&#8217;re in luck. [...]</p>
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		<title>By: eleran</title>
		<link>http://rpgdigest.com/2008/05/21/keep-on-the-shadowfel/comment-page-1/#comment-336</link>
		<dc:creator>eleran</dc:creator>
		<pubDate>Thu, 22 May 2008 15:19:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.dndreviews.com/?p=208#comment-336</guid>
		<description>We started it on Tuesday night with me as DM.  What we did for marking was take the chips from a couple of games, most notably the red chips from Axis &amp; Allies to use for bloodied markers, as they are small we will use red poker chips when larger creatures get encountered.  We had other colors for other marks and each character got their own chip to keep track of their own marks</description>
		<content:encoded><![CDATA[<p>We started it on Tuesday night with me as DM.  What we did for marking was take the chips from a couple of games, most notably the red chips from Axis &amp; Allies to use for bloodied markers, as they are small we will use red poker chips when larger creatures get encountered.  We had other colors for other marks and each character got their own chip to keep track of their own marks</p>
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		<title>By: g</title>
		<link>http://rpgdigest.com/2008/05/21/keep-on-the-shadowfel/comment-page-1/#comment-338</link>
		<dc:creator>g</dc:creator>
		<pubDate>Thu, 22 May 2008 00:26:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.dndreviews.com/?p=208#comment-338</guid>
		<description>Good deal, can&#039;t wait till you run it for the weekend crew.  Would like to finally put some of my reservations to rest.

Apis</description>
		<content:encoded><![CDATA[<p>Good deal, can&#8217;t wait till you run it for the weekend crew.  Would like to finally put some of my reservations to rest.</p>
<p>Apis</p>
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		<title>By: Dungeons &#38; Dragons 4e: Keep on the Shadowfell</title>
		<link>http://rpgdigest.com/2008/05/21/keep-on-the-shadowfel/comment-page-1/#comment-337</link>
		<dc:creator>Dungeons &#38; Dragons 4e: Keep on the Shadowfell</dc:creator>
		<pubDate>Thu, 22 May 2008 00:12:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.dndreviews.com/?p=208#comment-337</guid>
		<description>[...] Keep on the Shadowfell flip-through review from DM&#8217;s Blog. [...]</description>
		<content:encoded><![CDATA[<p>[...] Keep on the Shadowfell flip-through review from DM&#8217;s Blog. [...]</p>
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		<title>By: JonathanPerrine</title>
		<link>http://rpgdigest.com/2008/05/21/keep-on-the-shadowfel/comment-page-1/#comment-339</link>
		<dc:creator>JonathanPerrine</dc:creator>
		<pubDate>Wed, 21 May 2008 19:12:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.dndreviews.com/?p=208#comment-339</guid>
		<description>I actually ran about two encounters for a group last night, and will probably do so again tonight.  The two things I&#039;ll say about running it -

Find a way that your group likes to keep track of who is marking who, and who is bloodied. I totally agree with the old Save My Game article on this - Quickly and easily conveying these mechanics does a lot to speed up combat.

Beyond that, even the most basic monsters have powers that, as a DM, are just fun. It&#039;s not so much a chore to run little mooks like kobolds when they all have neat, quirky powers.</description>
		<content:encoded><![CDATA[<p>I actually ran about two encounters for a group last night, and will probably do so again tonight.  The two things I&#8217;ll say about running it -</p>
<p>Find a way that your group likes to keep track of who is marking who, and who is bloodied. I totally agree with the old Save My Game article on this &#8211; Quickly and easily conveying these mechanics does a lot to speed up combat.</p>
<p>Beyond that, even the most basic monsters have powers that, as a DM, are just fun. It&#8217;s not so much a chore to run little mooks like kobolds when they all have neat, quirky powers.</p>
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