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	<title>Comments on: Blast from the Past &#8211; Dealing with Problem RPG Players</title>
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	<link>http://rpgdigest.com/2008/06/18/blast-from-the-past-dealing-with-problem-rpg-players/</link>
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		<title>By: Harrison McLeod</title>
		<link>http://rpgdigest.com/2008/06/18/blast-from-the-past-dealing-with-problem-rpg-players/comment-page-1/#comment-423</link>
		<dc:creator>Harrison McLeod</dc:creator>
		<pubDate>Thu, 19 Jun 2008 21:23:24 +0000</pubDate>
		<guid isPermaLink="false">http://rpgdigest.com/?p=232#comment-423</guid>
		<description>@JP: It definitely takes something more than just knowing the rules to be a good DM...hmm...I feel a post bubbling to the surface.

But yes, someone might know the rules inside and out but if he can&#039;t tell a story, he won&#039;t be able to spark the enthusiasm in his players.

Harrison McLeods last blog post..&lt;a href=&quot;http://capturingfantasy.com/separating-fantasy-from-reality&quot; rel=&quot;nofollow&quot;&gt;Separating Fantasy from Reality&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>@JP: It definitely takes something more than just knowing the rules to be a good DM&#8230;hmm&#8230;I feel a post bubbling to the surface.</p>
<p>But yes, someone might know the rules inside and out but if he can&#8217;t tell a story, he won&#8217;t be able to spark the enthusiasm in his players.</p>
<p>Harrison McLeods last blog post..<a href="http://capturingfantasy.com/separating-fantasy-from-reality" rel="nofollow">Separating Fantasy from Reality</a></p>
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		<title>By: Bob</title>
		<link>http://rpgdigest.com/2008/06/18/blast-from-the-past-dealing-with-problem-rpg-players/comment-page-1/#comment-421</link>
		<dc:creator>Bob</dc:creator>
		<pubDate>Thu, 19 Jun 2008 20:52:44 +0000</pubDate>
		<guid isPermaLink="false">http://rpgdigest.com/?p=232#comment-421</guid>
		<description>@ James P - I can see that, too. I&#039;ve occasionally found myself internally criticizing another GM&#039;s plot devices because I had what I thought was a better angle.

The composition of your group has a lot to do with this dynamic, too. I agree with that.</description>
		<content:encoded><![CDATA[<p>@ James P &#8211; I can see that, too. I&#8217;ve occasionally found myself internally criticizing another GM&#8217;s plot devices because I had what I thought was a better angle.</p>
<p>The composition of your group has a lot to do with this dynamic, too. I agree with that.</p>
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		<title>By: James P</title>
		<link>http://rpgdigest.com/2008/06/18/blast-from-the-past-dealing-with-problem-rpg-players/comment-page-1/#comment-420</link>
		<dc:creator>James P</dc:creator>
		<pubDate>Thu, 19 Jun 2008 15:33:43 +0000</pubDate>
		<guid isPermaLink="false">http://rpgdigest.com/?p=232#comment-420</guid>
		<description>@ Editor - It&#039;s not so much a rules thing as it is a DM skill thing. Maybe its just me, but I really don&#039;t feel like anyone in my group is a very good storyteller or DM. This gets me thinking I should join another local D&amp;D group as a PC and see if I have the same trouble.</description>
		<content:encoded><![CDATA[<p>@ Editor &#8211; It&#8217;s not so much a rules thing as it is a DM skill thing. Maybe its just me, but I really don&#8217;t feel like anyone in my group is a very good storyteller or DM. This gets me thinking I should join another local D&amp;D group as a PC and see if I have the same trouble.</p>
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		<title>By: Editor</title>
		<link>http://rpgdigest.com/2008/06/18/blast-from-the-past-dealing-with-problem-rpg-players/comment-page-1/#comment-419</link>
		<dc:creator>Editor</dc:creator>
		<pubDate>Wed, 18 Jun 2008 20:12:15 +0000</pubDate>
		<guid isPermaLink="false">http://rpgdigest.com/?p=232#comment-419</guid>
		<description>@ Harry - I &lt;em&gt;like&lt;/em&gt; to think that&#039;s the case for me, but experience tells me otherwise.  I think what gets me is that final point - I take DMing a hell of a lot more seriously because I have more invested personally. Not saying it&#039;s right, mind you.

@ James P - That&#039;s intersting to me. I don&#039;t see myself calling out rules as a player, even in my head. I just roll what I&#039;m supposed to.

@ Cole - The boys at Capturing Fantasy had a wonderful post on &lt;a href=&quot;http://capturingfantasy.com/what-to-do-when-there-is-player-conflict&quot; rel=&quot;nofollow&quot;&gt;This sort of conflict&lt;/a&gt;. I think you&#039;ve hit it on the head - not taking it personally is key.

The problem is that, sometimes, we do take things personally. Those are the toughest times, I think, to handle.

Yet another reason why I prefer to DM - I get to be above and beyond player conflict, and view all that from a distance.</description>
		<content:encoded><![CDATA[<p>@ Harry &#8211; I <em>like</em> to think that&#8217;s the case for me, but experience tells me otherwise.  I think what gets me is that final point &#8211; I take DMing a hell of a lot more seriously because I have more invested personally. Not saying it&#8217;s right, mind you.</p>
<p>@ James P &#8211; That&#8217;s intersting to me. I don&#8217;t see myself calling out rules as a player, even in my head. I just roll what I&#8217;m supposed to.</p>
<p>@ Cole &#8211; The boys at Capturing Fantasy had a wonderful post on <a href="http://capturingfantasy.com/what-to-do-when-there-is-player-conflict" rel="nofollow">This sort of conflict</a>. I think you&#8217;ve hit it on the head &#8211; not taking it personally is key.</p>
<p>The problem is that, sometimes, we do take things personally. Those are the toughest times, I think, to handle.</p>
<p>Yet another reason why I prefer to DM &#8211; I get to be above and beyond player conflict, and view all that from a distance.</p>
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		<title>By: Cole</title>
		<link>http://rpgdigest.com/2008/06/18/blast-from-the-past-dealing-with-problem-rpg-players/comment-page-1/#comment-418</link>
		<dc:creator>Cole</dc:creator>
		<pubDate>Wed, 18 Jun 2008 18:25:39 +0000</pubDate>
		<guid isPermaLink="false">http://rpgdigest.com/?p=232#comment-418</guid>
		<description>I always give the person the benefit of the doubt when I am faced with situations like the one you described.  Making sure not to take it personally is the first step into resolving most conflicts.

Coles last blog post..&lt;a href=&quot;http://feeds.feedburner.com/~r/SingularMoments/~3/313806414/religion-in-echoes-of-heaven.html&quot; rel=&quot;nofollow&quot;&gt;Religion in Echoes of Heaven&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>I always give the person the benefit of the doubt when I am faced with situations like the one you described.  Making sure not to take it personally is the first step into resolving most conflicts.</p>
<p>Coles last blog post..<a href="http://feeds.feedburner.com/~r/SingularMoments/~3/313806414/religion-in-echoes-of-heaven.html" rel="nofollow">Religion in Echoes of Heaven</a></p>
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		<title>By: James P</title>
		<link>http://rpgdigest.com/2008/06/18/blast-from-the-past-dealing-with-problem-rpg-players/comment-page-1/#comment-417</link>
		<dc:creator>James P</dc:creator>
		<pubDate>Wed, 18 Jun 2008 16:39:23 +0000</pubDate>
		<guid isPermaLink="false">http://rpgdigest.com/?p=232#comment-417</guid>
		<description>I am very rarely if at all not the DM (I think I&#039;ve played 2 sessions as a PC in my many years). For the most part I think this is because of my unwillingness to release control of the game. As a DM you can (within reason) do whatever and call all the shots. You run the show. When I am a PC I might act like the fact that my character just fell 100 feet because of a failed reflex save is fine and dandy, but in the back of my mind all I can think about is how the DC should have been 15 not 18. Besides this I think I make a very good PC because I know what I want from my players as a DM and I try to fulfill those wishes for my DM.</description>
		<content:encoded><![CDATA[<p>I am very rarely if at all not the DM (I think I&#8217;ve played 2 sessions as a PC in my many years). For the most part I think this is because of my unwillingness to release control of the game. As a DM you can (within reason) do whatever and call all the shots. You run the show. When I am a PC I might act like the fact that my character just fell 100 feet because of a failed reflex save is fine and dandy, but in the back of my mind all I can think about is how the DC should have been 15 not 18. Besides this I think I make a very good PC because I know what I want from my players as a DM and I try to fulfill those wishes for my DM.</p>
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		<title>By: Harrison McLeod</title>
		<link>http://rpgdigest.com/2008/06/18/blast-from-the-past-dealing-with-problem-rpg-players/comment-page-1/#comment-416</link>
		<dc:creator>Harrison McLeod</dc:creator>
		<pubDate>Wed, 18 Jun 2008 13:42:40 +0000</pubDate>
		<guid isPermaLink="false">http://rpgdigest.com/?p=232#comment-416</guid>
		<description>I think having played both sides of the screen I&#039;m more aware of what&#039;s required of me when I&#039;m on one side or the other.</description>
		<content:encoded><![CDATA[<p>I think having played both sides of the screen I&#8217;m more aware of what&#8217;s required of me when I&#8217;m on one side or the other.</p>
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