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	<title>Comments on: Thoughts on D&amp;D 4E: Round Two</title>
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	<link>http://rpgdigest.com/2008/06/28/thoughts-on-dd-4e-round-two/</link>
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		<title>By: spacepirate245</title>
		<link>http://rpgdigest.com/2008/06/28/thoughts-on-dd-4e-round-two/comment-page-1/#comment-537</link>
		<dc:creator>spacepirate245</dc:creator>
		<pubDate>Thu, 14 Aug 2008 01:36:34 +0000</pubDate>
		<guid isPermaLink="false">http://rpgdigest.com/?p=235#comment-537</guid>
		<description>i liked the thoughtfulness as well, im still a newb at D&amp;D and our old DM moved and took half our group with him(family D&amp;D lol) so we&#039;re going to test 4e while testing our new group(all of us newbs &gt;&lt;) from what iv read the only thing i dont like is not haveing weakness in class, no one has the old penalties and while im sure i can get over not haveing weaknesses ;P it takes away a little for me some of the little class quirks was what i liked, not really a big deal, just preferance, but other than that i think its going to be a blast, cant wait till saturday !!!</description>
		<content:encoded><![CDATA[<p>i liked the thoughtfulness as well, im still a newb at D&amp;D and our old DM moved and took half our group with him(family D&amp;D lol) so we&#8217;re going to test 4e while testing our new group(all of us newbs &gt;&lt;) from what iv read the only thing i dont like is not haveing weakness in class, no one has the old penalties and while im sure i can get over not haveing weaknesses ;P it takes away a little for me some of the little class quirks was what i liked, not really a big deal, just preferance, but other than that i think its going to be a blast, cant wait till saturday !!!</p>
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		<title>By: Kimmie</title>
		<link>http://rpgdigest.com/2008/06/28/thoughts-on-dd-4e-round-two/comment-page-1/#comment-456</link>
		<dc:creator>Kimmie</dc:creator>
		<pubDate>Fri, 04 Jul 2008 12:22:49 +0000</pubDate>
		<guid isPermaLink="false">http://rpgdigest.com/?p=235#comment-456</guid>
		<description>I&#039;ve been reading through the 4e books, and I&#039;m really excited to play!  Sadly, I&#039;ve moved to a new area and have no idea who might be interested in playing outside of the other two guys who used to play with me.  Hopefully, we can find two more people to have a large enough group to make it really fun.

Kimmies last blog post..&lt;a href=&quot;http://ggkimmiegal.com/?p=72&quot; rel=&quot;nofollow&quot;&gt;Spiders&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been reading through the 4e books, and I&#8217;m really excited to play!  Sadly, I&#8217;ve moved to a new area and have no idea who might be interested in playing outside of the other two guys who used to play with me.  Hopefully, we can find two more people to have a large enough group to make it really fun.</p>
<p>Kimmies last blog post..<a href="http://ggkimmiegal.com/?p=72" rel="nofollow">Spiders</a></p>
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		<title>By: Ravyn</title>
		<link>http://rpgdigest.com/2008/06/28/thoughts-on-dd-4e-round-two/comment-page-1/#comment-449</link>
		<dc:creator>Ravyn</dc:creator>
		<pubDate>Tue, 01 Jul 2008 21:25:41 +0000</pubDate>
		<guid isPermaLink="false">http://rpgdigest.com/?p=235#comment-449</guid>
		<description>Participated in a test of the game not long ago.

The good news:  it&#039;s better suited to playing with the environment in mechanically relevant ways than most of the games I&#039;ve played.  As long as you&#039;ve got visuals, anyway.  Certainly, I hadn&#039;t had that much fun with an &quot;annoy people to death&quot; strategy in a while.

The bad news:  I think I was the only one who fully enjoyed the fight.  The fighter&#039;s player had quit due to group issues, so we lacked a tank; the warlord seemed to be stuck with a case of &quot;Everyone goes after me&quot; instead, which would&#039;ve worked a lot better if he was near as useful to himself as he was to the rest of the team, the warlock was bored out of his skull by the lack of tactical applications for his skills, the wizard wasn&#039;t really talking but didn&#039;t seem too impressed, and I... well, I enjoyed my tactical uses, but I still hate combat, and we didn&#039;t do much of anything else.  I wasn&#039;t too impressed by how they handled magic items--I like a little more color in my toolkit.

It takes, we ended up agreeing, a good group to make work, but when it works it should work well.  I think I&#039;ll stick to my primary systems, though.</description>
		<content:encoded><![CDATA[<p>Participated in a test of the game not long ago.</p>
<p>The good news:  it&#8217;s better suited to playing with the environment in mechanically relevant ways than most of the games I&#8217;ve played.  As long as you&#8217;ve got visuals, anyway.  Certainly, I hadn&#8217;t had that much fun with an &#8220;annoy people to death&#8221; strategy in a while.</p>
<p>The bad news:  I think I was the only one who fully enjoyed the fight.  The fighter&#8217;s player had quit due to group issues, so we lacked a tank; the warlord seemed to be stuck with a case of &#8220;Everyone goes after me&#8221; instead, which would&#8217;ve worked a lot better if he was near as useful to himself as he was to the rest of the team, the warlock was bored out of his skull by the lack of tactical applications for his skills, the wizard wasn&#8217;t really talking but didn&#8217;t seem too impressed, and I&#8230; well, I enjoyed my tactical uses, but I still hate combat, and we didn&#8217;t do much of anything else.  I wasn&#8217;t too impressed by how they handled magic items&#8211;I like a little more color in my toolkit.</p>
<p>It takes, we ended up agreeing, a good group to make work, but when it works it should work well.  I think I&#8217;ll stick to my primary systems, though.</p>
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		<title>By: g</title>
		<link>http://rpgdigest.com/2008/06/28/thoughts-on-dd-4e-round-two/comment-page-1/#comment-448</link>
		<dc:creator>g</dc:creator>
		<pubDate>Tue, 01 Jul 2008 05:46:33 +0000</pubDate>
		<guid isPermaLink="false">http://rpgdigest.com/?p=235#comment-448</guid>
		<description>Well, being in the printing industry I was disappointed in the quality of the core books.  That is all on the print company though.  Problem lies in ink saturation (Some of the pages smudged when handled), Type of paper used (gloss doesn&#039;t allow soak and dry properly hence the wavy pages) and binding (pages pressed in too tightly not allowing for paper swell).  

Would have been better to run on a more base stock and varnish coat it (for the shiny look).

I can see these falling apart in a few weeks time.  Again, this is all on the company that they chose to print them.  I wouldn&#039;t have accepted them but then again they probably first saw them a day or 2 before mass distribution.

As for the game... jury is still out on some things for me but across the board it has been fun.</description>
		<content:encoded><![CDATA[<p>Well, being in the printing industry I was disappointed in the quality of the core books.  That is all on the print company though.  Problem lies in ink saturation (Some of the pages smudged when handled), Type of paper used (gloss doesn&#8217;t allow soak and dry properly hence the wavy pages) and binding (pages pressed in too tightly not allowing for paper swell).  </p>
<p>Would have been better to run on a more base stock and varnish coat it (for the shiny look).</p>
<p>I can see these falling apart in a few weeks time.  Again, this is all on the company that they chose to print them.  I wouldn&#8217;t have accepted them but then again they probably first saw them a day or 2 before mass distribution.</p>
<p>As for the game&#8230; jury is still out on some things for me but across the board it has been fun.</p>
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		<title>By: Reaperbryan</title>
		<link>http://rpgdigest.com/2008/06/28/thoughts-on-dd-4e-round-two/comment-page-1/#comment-445</link>
		<dc:creator>Reaperbryan</dc:creator>
		<pubDate>Mon, 30 Jun 2008 15:02:33 +0000</pubDate>
		<guid isPermaLink="false">http://rpgdigest.com/?p=235#comment-445</guid>
		<description>Thanks for the Promo for the Reaper Minis, by the way.

I had my very first 4e game - and everyone at the table had been playing since at least AD&amp;D, some since Basic.  Absolutley every one of us had a good time.  We all RPed interesting characters (our party is a botanical society that is in search of new herbs - the wizard because he wants to know everything that can be known, and the Warlord because he wants to brew the perfect mead/ale/beer/spirits).  So we discovered immediately that there&#039;s as much RP as you put into it, and the mechanics made the combat more dynamic - sure, it&#039;s different from old school D&amp;D, but that&#039;s not always a bad thing.  GURPS, RIFTS, Hero System etc are different form old school D&amp;D, and people seem to have no trouble switching back and forth.

Reaperbryans last blog post..&lt;a href=&quot;http://www.reapermini.com/News#403&quot; rel=&quot;nofollow&quot;&gt;New Releases June 23, 2008&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Thanks for the Promo for the Reaper Minis, by the way.</p>
<p>I had my very first 4e game &#8211; and everyone at the table had been playing since at least AD&amp;D, some since Basic.  Absolutley every one of us had a good time.  We all RPed interesting characters (our party is a botanical society that is in search of new herbs &#8211; the wizard because he wants to know everything that can be known, and the Warlord because he wants to brew the perfect mead/ale/beer/spirits).  So we discovered immediately that there&#8217;s as much RP as you put into it, and the mechanics made the combat more dynamic &#8211; sure, it&#8217;s different from old school D&amp;D, but that&#8217;s not always a bad thing.  GURPS, RIFTS, Hero System etc are different form old school D&amp;D, and people seem to have no trouble switching back and forth.</p>
<p>Reaperbryans last blog post..<a href="http://www.reapermini.com/News#403" rel="nofollow">New Releases June 23, 2008</a></p>
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		<title>By: Kameron</title>
		<link>http://rpgdigest.com/2008/06/28/thoughts-on-dd-4e-round-two/comment-page-1/#comment-444</link>
		<dc:creator>Kameron</dc:creator>
		<pubDate>Sun, 29 Jun 2008 00:55:17 +0000</pubDate>
		<guid isPermaLink="false">http://rpgdigest.com/?p=235#comment-444</guid>
		<description>My issue is less with the literal vs symbolic argument. In the case of the cleric, many of the classes prayers are now side effects of an attack. The change was radical enough that I was put off during my read-through. I&#039;m still reserving final judgment until I actually get a chance to play 4E.</description>
		<content:encoded><![CDATA[<p>My issue is less with the literal vs symbolic argument. In the case of the cleric, many of the classes prayers are now side effects of an attack. The change was radical enough that I was put off during my read-through. I&#8217;m still reserving final judgment until I actually get a chance to play 4E.</p>
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		<title>By: Douglas</title>
		<link>http://rpgdigest.com/2008/06/28/thoughts-on-dd-4e-round-two/comment-page-1/#comment-443</link>
		<dc:creator>Douglas</dc:creator>
		<pubDate>Sat, 28 Jun 2008 22:16:22 +0000</pubDate>
		<guid isPermaLink="false">http://rpgdigest.com/?p=235#comment-443</guid>
		<description>Thank you for this.  I started to think I was the only other person who thought this way.  I just wish to continue DnD for &quot;fun&quot;, 4E provides it.  My group has played 4 times and we&#039;re loving it.  As the DM I find it fast and enjoyable.  Finally 4E meets what I have been saying since the 80&#039;s... hit points are symbolic and not just direct damage.  This piece was thoughtful and not belittling to those who differ, if only the forums out there could be so thoughtful.</description>
		<content:encoded><![CDATA[<p>Thank you for this.  I started to think I was the only other person who thought this way.  I just wish to continue DnD for &#8220;fun&#8221;, 4E provides it.  My group has played 4 times and we&#8217;re loving it.  As the DM I find it fast and enjoyable.  Finally 4E meets what I have been saying since the 80&#8242;s&#8230; hit points are symbolic and not just direct damage.  This piece was thoughtful and not belittling to those who differ, if only the forums out there could be so thoughtful.</p>
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