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	<title>Comments on: 3 Reasons Why I&#8217;m Not Running Pathfinder</title>
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	<link>http://rpgdigest.com/2008/08/26/3-reasons-why-im-not-running-pathfinder/</link>
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		<title>By: Nicholas</title>
		<link>http://rpgdigest.com/2008/08/26/3-reasons-why-im-not-running-pathfinder/comment-page-1/#comment-2233</link>
		<dc:creator>Nicholas</dc:creator>
		<pubDate>Mon, 14 Nov 2011 14:23:19 +0000</pubDate>
		<guid isPermaLink="false">http://rpgdigest.com/?p=248#comment-2233</guid>
		<description>Yeah, it really is personal preference.  Pathfinder follows the more traditional path, and 4E uses what I consider the &quot;movie action&quot; path.

And again, everyone plays the game differently, some can play (what I would consider) an awesome game of 3.5 and others play what I would consider a tad cheesy.  The Encounter system was clearly an answer to the &quot;5 minute workday&quot; phenomenon, where you have a huge encounter (that takes 5 minutes of &quot;real time&quot;) and then having blown your spells per day, rest 8 hours, and take on the next encounter.

4E tried to make a system that encouraged and rewarded taking as many encounters in a row as possible.  Was it perfect?  No.  There are certainly many flaws (although 4E has already heavily edited itself with errata.  4E today is as different from when it released as 3.5 was from 3E).  But it was an interesting and novel approach to the 5 Minute Workday problem.

My main issue with Spells vs Feats is that the classes are still heavily imbalanced in favor of Spell classes.</description>
		<content:encoded><![CDATA[<p>Yeah, it really is personal preference.  Pathfinder follows the more traditional path, and 4E uses what I consider the &#8220;movie action&#8221; path.</p>
<p>And again, everyone plays the game differently, some can play (what I would consider) an awesome game of 3.5 and others play what I would consider a tad cheesy.  The Encounter system was clearly an answer to the &#8220;5 minute workday&#8221; phenomenon, where you have a huge encounter (that takes 5 minutes of &#8220;real time&#8221;) and then having blown your spells per day, rest 8 hours, and take on the next encounter.</p>
<p>4E tried to make a system that encouraged and rewarded taking as many encounters in a row as possible.  Was it perfect?  No.  There are certainly many flaws (although 4E has already heavily edited itself with errata.  4E today is as different from when it released as 3.5 was from 3E).  But it was an interesting and novel approach to the 5 Minute Workday problem.</p>
<p>My main issue with Spells vs Feats is that the classes are still heavily imbalanced in favor of Spell classes.</p>
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		<title>By: Eric</title>
		<link>http://rpgdigest.com/2008/08/26/3-reasons-why-im-not-running-pathfinder/comment-page-1/#comment-2228</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Mon, 14 Nov 2011 08:04:45 +0000</pubDate>
		<guid isPermaLink="false">http://rpgdigest.com/?p=248#comment-2228</guid>
		<description>Hmm... I guess we think differently of the useables area. but actually that&#039;s not the reason i&#039;m playing pathfinder instead of 4E just wanted to mention it I hate the new encounter system that&#039;s why... it just doesn&#039;t sit right with me, I liked the old spell caster system with spells per day just as I liked the Fighters relying on feats....
but i guess that&#039;s just me.</description>
		<content:encoded><![CDATA[<p>Hmm&#8230; I guess we think differently of the useables area. but actually that&#8217;s not the reason i&#8217;m playing pathfinder instead of 4E just wanted to mention it I hate the new encounter system that&#8217;s why&#8230; it just doesn&#8217;t sit right with me, I liked the old spell caster system with spells per day just as I liked the Fighters relying on feats&#8230;.<br />
but i guess that&#8217;s just me.</p>
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		<title>By: Nicholas</title>
		<link>http://rpgdigest.com/2008/08/26/3-reasons-why-im-not-running-pathfinder/comment-page-1/#comment-2217</link>
		<dc:creator>Nicholas</dc:creator>
		<pubDate>Sun, 13 Nov 2011 13:44:42 +0000</pubDate>
		<guid isPermaLink="false">http://rpgdigest.com/?p=248#comment-2217</guid>
		<description>There is nothing wrong with a few potions or scrolls.  I am talking about the egregious cases where a PC has 50 potions, 40 scrolls, and 25 wands.  Yes, you can say it is the DMs fault for allowing it, but the basic framework of the game does support it.

Clearly (to me at least) the 4E design team specifically addressed this type of behavior through the use of metagame controls, such as Healing Surges and Magic Item use rules.  Although the Magic Item use rules have already been heavily changed from the initial release since they were widely unpopular, allowing for more variety and usefulness of magic items.

Again, I am not Anti-Pathfinder, but for me a lot of the reasons why I walked away from 3.5 were answered by 4E.  The great imbalances between casters and melee as you moved through the levels, the &quot;sweet spot&quot; in leveling, etc.  These may not be problems for you at all.

That is not to say I hold 4E as perfect.  The move from a strategy to tactics based game has also made it more miniatures dependent than I like, but still find acceptable.  The (further) abstraction of certain rules (because even old editions abstracted concepts like HP) has muddied a few things as well.</description>
		<content:encoded><![CDATA[<p>There is nothing wrong with a few potions or scrolls.  I am talking about the egregious cases where a PC has 50 potions, 40 scrolls, and 25 wands.  Yes, you can say it is the DMs fault for allowing it, but the basic framework of the game does support it.</p>
<p>Clearly (to me at least) the 4E design team specifically addressed this type of behavior through the use of metagame controls, such as Healing Surges and Magic Item use rules.  Although the Magic Item use rules have already been heavily changed from the initial release since they were widely unpopular, allowing for more variety and usefulness of magic items.</p>
<p>Again, I am not Anti-Pathfinder, but for me a lot of the reasons why I walked away from 3.5 were answered by 4E.  The great imbalances between casters and melee as you moved through the levels, the &#8220;sweet spot&#8221; in leveling, etc.  These may not be problems for you at all.</p>
<p>That is not to say I hold 4E as perfect.  The move from a strategy to tactics based game has also made it more miniatures dependent than I like, but still find acceptable.  The (further) abstraction of certain rules (because even old editions abstracted concepts like HP) has muddied a few things as well.</p>
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		<title>By: Eric</title>
		<link>http://rpgdigest.com/2008/08/26/3-reasons-why-im-not-running-pathfinder/comment-page-1/#comment-2206</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Sun, 13 Nov 2011 03:24:04 +0000</pubDate>
		<guid isPermaLink="false">http://rpgdigest.com/?p=248#comment-2206</guid>
		<description>yeah I see your point, and i know I overdid it last post. but then again much of it is really depending on what people like, personally i just don&#039;t see the systems working aswell as I want them to in 4th ed. And I guess I don&#039;t really see the potion/scroll abuse here we aren&#039;t talking about using more than max 1/4 of your wealth on potions and consumables, if people are buying 50 cure moderate wound potions it should be late game where it only really is usable outside of combat. But those People buying 2 potions and a few scrolls are just well prepared and backed up, and that&#039;s just cool.
Also comparing it to fantasy movies where the setting isn&#039;t just low but ultra low magic is a bit over the top.

To tell you the truth I would be interested in hearing as why you think potions and scrolls are an abuse and seems forced so that i can think about it myself?

and thx for a quick and calm response btw (my own was a bit over the top)</description>
		<content:encoded><![CDATA[<p>yeah I see your point, and i know I overdid it last post. but then again much of it is really depending on what people like, personally i just don&#8217;t see the systems working aswell as I want them to in 4th ed. And I guess I don&#8217;t really see the potion/scroll abuse here we aren&#8217;t talking about using more than max 1/4 of your wealth on potions and consumables, if people are buying 50 cure moderate wound potions it should be late game where it only really is usable outside of combat. But those People buying 2 potions and a few scrolls are just well prepared and backed up, and that&#8217;s just cool.<br />
Also comparing it to fantasy movies where the setting isn&#8217;t just low but ultra low magic is a bit over the top.</p>
<p>To tell you the truth I would be interested in hearing as why you think potions and scrolls are an abuse and seems forced so that i can think about it myself?</p>
<p>and thx for a quick and calm response btw (my own was a bit over the top)</p>
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		<title>By: Nicholas</title>
		<link>http://rpgdigest.com/2008/08/26/3-reasons-why-im-not-running-pathfinder/comment-page-1/#comment-2193</link>
		<dc:creator>Nicholas</dc:creator>
		<pubDate>Sat, 12 Nov 2011 13:52:52 +0000</pubDate>
		<guid isPermaLink="false">http://rpgdigest.com/?p=248#comment-2193</guid>
		<description>@Eric - Everyone has their opinion, so you won&#039;t get any angry responses here :-)

However, to answer your question, I do not like the &quot;scrolls and potions&quot; abuse (in my opinion) because it seems forced and silly.  I am sort of a low/mid magic fan.  The idea of groups (over)using large numbers of scrolls and potions rankles my sensibilities.

When you watch a Sword and Sorcery movie, are the heroes lugging around a library of scrolls and two cases of potions?  No.  In my mind, 4E is closer to &quot;cinematic action.&quot;  Older editions/Pathfinder are more simulations that are fun as well, but you&#039;d never see in a dramatic depiction.

As for &quot;No more awesome i can actually do stuff in this ”world” by using spells abillities and planning an infiltration building a castle defending one or simply assaulting an organisation (evil or not) while being well prepared&quot; you can actually do that in 4E just as well as you can in any other edition.  Roleplay isn&#039;t hampered by 4E nor is ingenuity.  It is just done differently.</description>
		<content:encoded><![CDATA[<p>@Eric &#8211; Everyone has their opinion, so you won&#8217;t get any angry responses here <img src='http://rpgdigest.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>However, to answer your question, I do not like the &#8220;scrolls and potions&#8221; abuse (in my opinion) because it seems forced and silly.  I am sort of a low/mid magic fan.  The idea of groups (over)using large numbers of scrolls and potions rankles my sensibilities.</p>
<p>When you watch a Sword and Sorcery movie, are the heroes lugging around a library of scrolls and two cases of potions?  No.  In my mind, 4E is closer to &#8220;cinematic action.&#8221;  Older editions/Pathfinder are more simulations that are fun as well, but you&#8217;d never see in a dramatic depiction.</p>
<p>As for &#8220;No more awesome i can actually do stuff in this ”world” by using spells abillities and planning an infiltration building a castle defending one or simply assaulting an organisation (evil or not) while being well prepared&#8221; you can actually do that in 4E just as well as you can in any other edition.  Roleplay isn&#8217;t hampered by 4E nor is ingenuity.  It is just done differently.</p>
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		<title>By: eric</title>
		<link>http://rpgdigest.com/2008/08/26/3-reasons-why-im-not-running-pathfinder/comment-page-1/#comment-2192</link>
		<dc:creator>eric</dc:creator>
		<pubDate>Sat, 12 Nov 2011 12:30:55 +0000</pubDate>
		<guid isPermaLink="false">http://rpgdigest.com/?p=248#comment-2192</guid>
		<description>i&#039;m sorry to say this, but i hated 4&#039;th ed from the moment I laid eyes apon it and my dislike for it just grew the more i got to know it. 

personally for me 4&#039;th ed is D&amp;D copying mmo&#039;s.
that&#039;s good for some people that actually like no Challenge at all, other than ofc using the encounter abilities and whatever you have as your expectedt to...
you get your role as a healer tank controller or dps. much like any mmorpg and then play it, and that&#039;s all you do. No more awesome i can actually do stuff in this &#039;&#039;world&#039;&#039; by using spells abillities and planning an infiltration building a castle defending one or simply assaulting an organisation (evil or not) while being well prepared.

and sorry to ask but is not using gallons of potions and scrolls a good thing? tell me if you were in war and attacked an outpost is bringing tanks and bombers and all that a bad thing instead of fx. just sending soldiers to deal with that by using their apparent awesomeness that&#039;s going to bring them death? Wouldn&#039;t you plan not to hit those soldiers with napalm or other bombs, wouldn&#039;t you cast a grenade in an attempt to take down a group of enemies?
if so then why do you rather want a hero not getting these things to boost their chances of survival? Isn&#039;t that just pure greed to get an item that you can use forever...
personally i&#039;m playing as a gm and my players would die quickly if they never used a potion or scroll, and in the end it&#039;s a part of their resources they are using it&#039;s limited they won&#039;t appear with gallons of potions but pairs of them the same for scrolls.

now for me pathfinder is the real new D&amp;D I just wanted to say that, so for all those who like 4&#039;th ed good for you, but for me that&#039;s not role playing. 
And please don&#039;t get to offended, of course I made it a bit too black and white it&#039;s not like i&#039;m saying 4th ed is wow.</description>
		<content:encoded><![CDATA[<p>i&#8217;m sorry to say this, but i hated 4&#8242;th ed from the moment I laid eyes apon it and my dislike for it just grew the more i got to know it. </p>
<p>personally for me 4&#8242;th ed is D&amp;D copying mmo&#8217;s.<br />
that&#8217;s good for some people that actually like no Challenge at all, other than ofc using the encounter abilities and whatever you have as your expectedt to&#8230;<br />
you get your role as a healer tank controller or dps. much like any mmorpg and then play it, and that&#8217;s all you do. No more awesome i can actually do stuff in this &#8221;world&#8221; by using spells abillities and planning an infiltration building a castle defending one or simply assaulting an organisation (evil or not) while being well prepared.</p>
<p>and sorry to ask but is not using gallons of potions and scrolls a good thing? tell me if you were in war and attacked an outpost is bringing tanks and bombers and all that a bad thing instead of fx. just sending soldiers to deal with that by using their apparent awesomeness that&#8217;s going to bring them death? Wouldn&#8217;t you plan not to hit those soldiers with napalm or other bombs, wouldn&#8217;t you cast a grenade in an attempt to take down a group of enemies?<br />
if so then why do you rather want a hero not getting these things to boost their chances of survival? Isn&#8217;t that just pure greed to get an item that you can use forever&#8230;<br />
personally i&#8217;m playing as a gm and my players would die quickly if they never used a potion or scroll, and in the end it&#8217;s a part of their resources they are using it&#8217;s limited they won&#8217;t appear with gallons of potions but pairs of them the same for scrolls.</p>
<p>now for me pathfinder is the real new D&amp;D I just wanted to say that, so for all those who like 4&#8242;th ed good for you, but for me that&#8217;s not role playing.<br />
And please don&#8217;t get to offended, of course I made it a bit too black and white it&#8217;s not like i&#8217;m saying 4th ed is wow.</p>
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		<title>By: affiliate marketing</title>
		<link>http://rpgdigest.com/2008/08/26/3-reasons-why-im-not-running-pathfinder/comment-page-1/#comment-2186</link>
		<dc:creator>affiliate marketing</dc:creator>
		<pubDate>Sat, 12 Nov 2011 07:36:10 +0000</pubDate>
		<guid isPermaLink="false">http://rpgdigest.com/?p=248#comment-2186</guid>
		<description>I&#039;ll right away take hold of your rss as I can not find your e-mail subscription link or newsletter service. Do you&#039;ve any? Please allow me know so that I could subscribe. Thanks.</description>
		<content:encoded><![CDATA[<p>I&#8217;ll right away take hold of your rss as I can not find your e-mail subscription link or newsletter service. Do you&#8217;ve any? Please allow me know so that I could subscribe. Thanks.<br />
<span class="cluv">affiliate marketing&#180;s last [type] ..<a class="166931fb10 2186" rel="nofollow" href="http://1">1</a></span></p>
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		<title>By: Player 1</title>
		<link>http://rpgdigest.com/2008/08/26/3-reasons-why-im-not-running-pathfinder/comment-page-1/#comment-1725</link>
		<dc:creator>Player 1</dc:creator>
		<pubDate>Mon, 03 Oct 2011 17:54:22 +0000</pubDate>
		<guid isPermaLink="false">http://rpgdigest.com/?p=248#comment-1725</guid>
		<description>i was a bit underwhelmed at 4e but it is its own kind of game i guess...
its not the kind of old school game style i was used to with 3e and pathfinder, more like a &quot;flying around shooting beams of godly light from your face&quot; feeling. all in good fun of course. ^^

that said pathfinder has that familiar &quot;old school&quot; gameplay feeling from 3e. guess its more of a familiarity thing with the game mechanic. i find pathfinder more simple to play. not rules wise, but gameplay wise. 

both games have their kinks/rough spots, but what i might not like about 4e someone else might love! both games will have rules you hate and others you love. same with pathfinder. same with any game.

either way its still just a game. rule of thumb: if you dont have fun. dont play.

P.S. sales are sales, they dont sway my gameplay in the slightest.

-player 1</description>
		<content:encoded><![CDATA[<p>i was a bit underwhelmed at 4e but it is its own kind of game i guess&#8230;<br />
its not the kind of old school game style i was used to with 3e and pathfinder, more like a &#8220;flying around shooting beams of godly light from your face&#8221; feeling. all in good fun of course. ^^</p>
<p>that said pathfinder has that familiar &#8220;old school&#8221; gameplay feeling from 3e. guess its more of a familiarity thing with the game mechanic. i find pathfinder more simple to play. not rules wise, but gameplay wise. </p>
<p>both games have their kinks/rough spots, but what i might not like about 4e someone else might love! both games will have rules you hate and others you love. same with pathfinder. same with any game.</p>
<p>either way its still just a game. rule of thumb: if you dont have fun. dont play.</p>
<p>P.S. sales are sales, they dont sway my gameplay in the slightest.</p>
<p>-player 1</p>
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		<title>By: Jennings Cunningham</title>
		<link>http://rpgdigest.com/2008/08/26/3-reasons-why-im-not-running-pathfinder/comment-page-1/#comment-1560</link>
		<dc:creator>Jennings Cunningham</dc:creator>
		<pubDate>Tue, 30 Aug 2011 22:19:12 +0000</pubDate>
		<guid isPermaLink="false">http://rpgdigest.com/?p=248#comment-1560</guid>
		<description>Well I guess by now pathfinder is a proven product and outselling 4E.  So more people switched to pathfinder than to 4E because pathfinder did a better job of capturing the essense of dungeons and dragons.</description>
		<content:encoded><![CDATA[<p>Well I guess by now pathfinder is a proven product and outselling 4E.  So more people switched to pathfinder than to 4E because pathfinder did a better job of capturing the essense of dungeons and dragons.</p>
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		<title>By: Nicholas</title>
		<link>http://rpgdigest.com/2008/08/26/3-reasons-why-im-not-running-pathfinder/comment-page-1/#comment-1491</link>
		<dc:creator>Nicholas</dc:creator>
		<pubDate>Mon, 20 Jun 2011 13:51:28 +0000</pubDate>
		<guid isPermaLink="false">http://rpgdigest.com/?p=248#comment-1491</guid>
		<description>@Sev - Regarding Rituals...  While I can agree that was a weird change that maybe wasn&#039;t the greatest overall, it was necessary for their design goal.

They designed the system around Combat Encounters.  They wanted to make it so that you would NOT have Strategic and Tactical decisions at odds.  So for example, a Wizard should (under the 4E Paradigm) never have to choose between Knock and Web, or Comprehend Languages and Magic Missile.

So they moved everything magic that wasn&#039;t for Combat into a new classification.</description>
		<content:encoded><![CDATA[<p>@Sev &#8211; Regarding Rituals&#8230;  While I can agree that was a weird change that maybe wasn&#8217;t the greatest overall, it was necessary for their design goal.</p>
<p>They designed the system around Combat Encounters.  They wanted to make it so that you would NOT have Strategic and Tactical decisions at odds.  So for example, a Wizard should (under the 4E Paradigm) never have to choose between Knock and Web, or Comprehend Languages and Magic Missile.</p>
<p>So they moved everything magic that wasn&#8217;t for Combat into a new classification.</p>
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