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		<title>Thoughts on D&amp;D 4E: Round Two</title>
		<link>http://rpgdigest.com/2008/06/28/thoughts-on-dd-4e-round-two/</link>
		<comments>http://rpgdigest.com/2008/06/28/thoughts-on-dd-4e-round-two/#comments</comments>
		<pubDate>Sat, 28 Jun 2008 12:52:01 +0000</pubDate>
		<dc:creator>Bob</dc:creator>
				<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[Reviews]]></category>
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		<category><![CDATA[Fourth Edition D&D]]></category>

		<guid isPermaLink="false">http://rpgdigest.com/?p=235</guid>
		<description><![CDATA[Hello, all. You may have noticed that I decided to give my good friend Randy a shot at expressing his thoughts on Fourth Edition, and why it isn&#8217;t for him. I did this for a couple of reasons: I&#8217;m interested in Randy&#8217;s opinion. We are part of the same extended gaming group and while, because [...]]]></description>
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<p>Hello, all.</p>
<p>You may have noticed that I decided to give my good friend Randy a shot at expressing his <a title="Randy's Thoughts on DD 4E" href="http://rpgdigest.com/2008/06/26/4e-my-final-analysis/" target="_self">thoughts on Fourth Edition</a>, and why it isn&#8217;t for him. I did this for a couple of reasons:</p>
<ol>
<li>I&#8217;m interested in Randy&#8217;s opinion. We are part of the same extended gaming group and while, because we both tend to DM we don&#8217;t often play at each others&#8217; tables,  I am interested in what our shared players might think and feel from the other side of things. Beyond that, we&#8217;re good friends and I genuinely wanted to know the reasoning behind his distaste for 4E.</li>
<li>I think our gaming group is probably not that different than other gaming groups. Some folks play 4E and say &#8220;I like it&#8221; or &#8220;I don&#8217;t like it,&#8221; some folks don&#8217;t even read the books and say &#8220;it&#8217;s crap,&#8221; and some folks (like Randy) DO read the books and decide they don&#8217;t want to try it. The dynamic between those positions is worth discussing in a public way.</li>
</ol>
<p>Now, I haven&#8217;t said a whole lot about 4E here since release. I mentioned I liked the idea of <a title="DnD 4E and Rules Convergence" href="http://rpgdigest.com/2008/06/05/balance-and-rules-convergence-in-dungeons-and-dragons-4e/" target="_self">Rules Convergence</a> and I gave a peek into what I thought about Keep on the Shadowfell both <a title="Dnd 4E Keep on the Shadowfell" href="http://rpgdigest.com/2008/05/21/keep-on-the-shadowfel/" target="_self">before</a> and <a title="DD Keep on the Shadowfell" href="http://rpgdigest.com/2008/06/03/keep-on-the-shadowfell-session-1-thoughts/" target="_self">after</a> I played it. Before release, I talked about liking the <a title="4E DND Cosmology" href="http://rpgdigest.com/2008/05/13/dungeons-and-dragons-4e-cosmology-and-core-world/" target="_self">new cosmology</a> (which I believe Randy&#8217;s adopted at his table. Correct me if I&#8217;m wrong here, bro).  I also talked before release about why I was confident that <a title="DnD Still Kicking A$$" href="http://rpgdigest.com/2008/05/09/dd-still-kicking-ass-after-forty-years/" target="_self">4E would be a good product</a>. But I haven&#8217;t given a thorough opinion.</p>
<p>I&#8217;ll be doing that, over the next few posts (hopefully they&#8217;ll come more often than once a week, LOL). But I want to specifically address Randy&#8217;s complaints, and tell you all what I think about them. I&#8217;m not doing this as much to argue with Randy (we&#8217;re completely cool between us on the issue) but to broaden the discussion with my readers. Let&#8217;s go through the list, the way he presents them:</p>
<h3>1)The powers section for PCs just scream ” goofy” to me.</h3>
<p>I haven&#8217;t had the same experience. I think I&#8217;ve figured out why it is, too.  See,once I accepted the fact that &#8220;Hit Points&#8221; were no longer representative of physical damage, it opened up a whole new world of possibilities. D&amp;D isn&#8217;t about physical health anymore; it&#8217;s about heroic acts and the flow of battle.  An ally&#8217;s ferocity or focus in battle is boosted when I fell my foe? I can buy that easily.</p>
<p>Would it have been easier to accept if they dropped hit points and called it &#8220;Hero points?&#8221; Maybe, but that sounds a bit wonky. No, I think this is the right move. Let&#8217;s get away from this idea that every hit does physical damage. The fact is, hit points as physical damage makes no sense when a naked character can be run through from behind at the dinner table without hardly getting a scratch on him, while it would kill any peasant or king.</p>
<p>As for the ritual thing, I&#8217;m not certain Randy&#8217;s got a correct reading of the rules. As I understand it, a fighter can&#8217;t just pick up a resurrection scroll and use it. Even If he can, though, I can live with it &#8211; the magic is in the <em>item</em>, not the <em>user</em>. It doesn&#8217;t affect my gameplay that much. I&#8217;ve been accused of handing out resurrections too freely, yet my players keep coming back. What do I care if the fighter can read the resurrection scroll I conveniently leave for the party?</p>
<h3>2) The game is way too board/minis gamey for me.<em> </em></h3>
<p>Having played through two sessions, I can tell you 4E is the same amount of board-gamey as 3E, no more, no less. There&#8217;s very little different in this regard. The leap from AD&amp;D to 3E was what made D&amp;D more like a board game, and nothing&#8217;s changed in gameplay. Besides, it&#8217;s the DM and his ability to <a title="How do you foster good roleplaying?" href="http://rpgdigest.com/2008/06/19/how-do-you-foster-good-roleplaying/" target="_self">foster good roleplaying</a> (which Randy, for example, does with extreme awesomeness) that keeps a D&amp;D session from becoming a board game anyways.</p>
<h3>3) The game just looks boring.</h3>
<p>Again, having played 2 sessions, I can tell you 4E wasn&#8217;t boring <em>for me</em>. Quite the opposite, I had a blast.</p>
<p>Part of Randy&#8217;s argument here is the question of how things scale. I think there&#8217;s a danger when you&#8217;ve only got core books to say, &#8220;gosh, this looks limited. How boring will this be at 30th level?&#8221; By the time most of us play 30 levels, though, there will be scores of new books with all sorts of options we haven&#8217;t even thought of. That&#8217;s how Basic D&amp;D worked; that&#8217;s how 3E worked; that&#8217;s just how D&amp;D works. Core provides a startup experience with a high learning curve; supplements shake the shit up, so to speak.</p>
<p>The other part of this has to do with everything being &#8220;damage.&#8221; I think this goes back to the conversation about hit points. 4E uses familiar terminology in a new way to redefine how things work. You no longer make a will save, your opponent attacks you with an attack against your will &#8220;defense.&#8221; Is that different? Absolutely. Too different for some folks? Probably. Does that detract from gameplay? Not in my experience.</p>
<h3><em>4) </em><em>The GSL</em>.</h3>
<p>I&#8217;m more or less indifferent to the GSL and couldn&#8217;t tell you whether current rumors are speculation or not. Here&#8217;s why: I&#8217;m not an indie publisher. For the most part, I don&#8217;t usually play with Indie D&amp;D products. I like the idea of there being competition in the marketplace, because it makes everyone&#8217;s products better. There&#8217;s nothing here to elicit any emotion from me in either direction on the GSL. I&#8217;m agnostic on this point. I can see where third party publishers might be really pissed, if the rumors are true.</p>
<h3>5) The new DnD stuff is cheap looking crap.<em> </em></h3>
<p>I mentioned my problems with the <a title="Dnd 4E Keep on the Shadowfell" href="http://rpgdigest.com/2008/05/21/keep-on-the-shadowfel/" target="_self">production value in <em>Keep on the Shadowfell</em></a> already. However, the core books are better, much better. There are some printers errors and some indexing problems in the PHB, but I haven&#8217;t seen anything else that would make me say the books were cheap-looking or crap.</p>
<p>I can&#8217;t speak intelligently about the D&amp;D minis. I don&#8217;t collect them. I buy individual figs I might like. Mostly, I <a title="DnD Miniatures" href="http://rpgdigest.com/category/miniatures/" target="_self">paint my own</a> minis. Yes, it&#8217;s discouraging if the D&amp;D minis start to suck, but it doesn&#8217;t affect me much more than the GSL. Randy (and some of our other local guys) are big collectors, so I know this probably bugs them. All I can say here is this: don&#8217;t buy the minis if they suck. Reaper minis look a thousand times better anyways.</p>
<p>As far as repeat art, I don&#8217;t think the volume was particularly overwhelming. The Monster Manual certainly had plenty of new and interesting artwork.</p>
<p>See, I&#8217;m OK with some re-used art. Always have been. I want to think about this statement: &#8220;WOTC can afford new art.&#8221; First off, D&amp;D isn&#8217;t and will never be the most profitable division of Hasbro, or even WotC. Magic has a much higher margin, for cample. This isn&#8217;t the right question, though, whether or not W0tC has enough money. The question is this: &#8220;Will consumers pay $X more per book to get 100% new art vs. 95% new art?&#8221; There is a point of diminishing returns, a point at which we either pay more for the books or they substitute a few older pictures.</p>
<p>Don&#8217;t get me wrong; I like new art. But I don&#8217;t buy D&amp;D books for the artwork any more than I buy them for the stories. Stories belong in novels, artwork belongs in art books (Vallejo books, for example, are about half the cost of D&amp;D books for twice as much art). I like stories and art in my rulebooks, but they&#8217;re not the reason I buy them.</p>
<h3>6) Paizo and Monte Cook.</h3>
<p>I asked the question a while back: <a title="DnD 4E and Monte Cook" href="http://rpgdigest.com/2008/05/16/does-monte-matter/" target="_self">Does Monte matter</a>? Read my comments on that post, but I&#8217;ll throw out one quote from there: &#8220;if you press me, I’m going to tell you that I like Jim Wyatt and Mike Mearls at least as much as I like Monte, or probably more in the case of Jim.&#8221; Monte&#8217;s a non-starter issue for me. I like the guys at Paizo, they do great work. But I&#8217;m not dumping D&amp;D for them. I recognize that&#8217;s a purely personal preference, and that Monte&#8217;s got a HUGE fan base. He is *the* rockstar in the D&amp;D world.</p>
<p>&#8212;&#8212;&#8212;-</p>
<p>As you can tell, a large portion of the 4E debate comes down to <em>personal preferences and habits</em>.  For my part, I don&#8217;t collect D&amp;D minis. I don&#8217;t intend to publish anything under the GSL. I&#8217;m not worried at all about what Monte Cook does; I have other favorite designers. I like the idea of rules convergence. I accept the idea of hit points as totally separate from physical damage. I like the idea that the magic in an item is really <em>in the item</em>. Not everyone buys into these preferences, and I&#8217;m cool with that completely.</p>
<p>Do I think Randy will go 4E within a couple of years, like he jokes about? Maybe. Maybe not. There are guys, many of whom read this blog, that still play some version or another of AD&amp;D or even OD&amp;D. I&#8217;m cool with that. We&#8217;re all friends in the big D&amp;D world. They don&#8217;t spit on my version of the game and I don&#8217;t spit on theirs. It&#8217;s all good.</p>
<p>What about the rest of you? How&#8217;s your gaming group handling it? What do you think about Randy&#8217;s problems with 4E and my replies? Do share.</p>
<h6>Image  			by <a title="Link to mborowick's photostream" href="http://www.flickr.com/photos/mattborowick/"><strong>mborowick</strong></a></h6>

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