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		<title>Comment on Dungeons, Dragons, &amp; Deloreans: Time Travel in D&amp;D by optimus1701</title>
		<link>http://rpgdigest.com/2011/09/06/dungeons-dragons-deloreans/comment-page-1/#comment-3550</link>
		<dc:creator>optimus1701</dc:creator>
		<pubDate>Thu, 26 Jan 2012 20:30:48 +0000</pubDate>
		<guid isPermaLink="false">http://rpgdigest.com/?p=341#comment-3550</guid>
		<description>I have been DMing a 1-30 game for about two years now, and it is soon wrapping up. It takes place in Eberron, and I made a new Daelkyr, who&#039;s the master of time. As he corrects his imprisonment 3 years ago, the alternate reality created from this starts seeping through (and is a great source for encounters). The PCs are about to find that the event that caused him to fail taking over the plane 3 years ago was the mourning. In order to save the world, they must go back in time I&#039;m order to ensure one of the greatest of calamities occurs by their own hands.</description>
		<content:encoded><![CDATA[<p>I have been DMing a 1-30 game for about two years now, and it is soon wrapping up. It takes place in Eberron, and I made a new Daelkyr, who&#8217;s the master of time. As he corrects his imprisonment 3 years ago, the alternate reality created from this starts seeping through (and is a great source for encounters). The PCs are about to find that the event that caused him to fail taking over the plane 3 years ago was the mourning. In order to save the world, they must go back in time I&#8217;m order to ensure one of the greatest of calamities occurs by their own hands.</p>
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		<title>Comment on How to Keep Your D&amp;D Campaign Fresh by Chris Williams</title>
		<link>http://rpgdigest.com/2011/09/13/22how-to-keep-your-dd-campaign-fresh/comment-page-1/#comment-2469</link>
		<dc:creator>Chris Williams</dc:creator>
		<pubDate>Sat, 26 Nov 2011 20:52:05 +0000</pubDate>
		<guid isPermaLink="false">http://rpgdigest.com/?p=362#comment-2469</guid>
		<description>Heh... I just pulled one on my players last week that scored pretty good points with them. I&#039;m running a v2.0 of a homebrew campaign. I took the character of a player from the v1.0 campaign who is no longer with the group, and re-introduced him as a minor villain. Those who were part of the v1.0 iteration caught the easter egg and loved it.

Turns out, incidentally, that in 3.5 a Pixie rogue can be a pretty nasty opponent.</description>
		<content:encoded><![CDATA[<p>Heh&#8230; I just pulled one on my players last week that scored pretty good points with them. I&#8217;m running a v2.0 of a homebrew campaign. I took the character of a player from the v1.0 campaign who is no longer with the group, and re-introduced him as a minor villain. Those who were part of the v1.0 iteration caught the easter egg and loved it.</p>
<p>Turns out, incidentally, that in 3.5 a Pixie rogue can be a pretty nasty opponent.</p>
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		<title>Comment on How to Keep Your D&amp;D Campaign Fresh by Brian P</title>
		<link>http://rpgdigest.com/2011/09/13/22how-to-keep-your-dd-campaign-fresh/comment-page-1/#comment-2468</link>
		<dc:creator>Brian P</dc:creator>
		<pubDate>Sat, 26 Nov 2011 20:35:37 +0000</pubDate>
		<guid isPermaLink="false">http://rpgdigest.com/?p=362#comment-2468</guid>
		<description>I usually poll my players between sessions, when their mind is NOT on the game. Each player always gives me something different, especially when they&#039;re not at the table with their group. Some want to be held prisoner to plot a great escape, others love to just kill everything they can. Good story ideas will stem from writing these all down, and thinking of some stories you already know that contain these elements.

I also find that a fresh new NPC who breaks stereotypes will really get them to pay attention. Like a dwarf who shuns his clan and shaves his beard is going to make you wonder why! Also allowing a trusted and perhaps powerful NPC die during a major story might really make them rally up with better planning.

Have fun!</description>
		<content:encoded><![CDATA[<p>I usually poll my players between sessions, when their mind is NOT on the game. Each player always gives me something different, especially when they&#8217;re not at the table with their group. Some want to be held prisoner to plot a great escape, others love to just kill everything they can. Good story ideas will stem from writing these all down, and thinking of some stories you already know that contain these elements.</p>
<p>I also find that a fresh new NPC who breaks stereotypes will really get them to pay attention. Like a dwarf who shuns his clan and shaves his beard is going to make you wonder why! Also allowing a trusted and perhaps powerful NPC die during a major story might really make them rally up with better planning.</p>
<p>Have fun!</p>
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		<title>Comment on 3 Reasons Why I&#8217;m Not Running Pathfinder by Nicholas</title>
		<link>http://rpgdigest.com/2008/08/26/3-reasons-why-im-not-running-pathfinder/comment-page-1/#comment-2233</link>
		<dc:creator>Nicholas</dc:creator>
		<pubDate>Mon, 14 Nov 2011 14:23:19 +0000</pubDate>
		<guid isPermaLink="false">http://rpgdigest.com/?p=248#comment-2233</guid>
		<description>Yeah, it really is personal preference.  Pathfinder follows the more traditional path, and 4E uses what I consider the &quot;movie action&quot; path.

And again, everyone plays the game differently, some can play (what I would consider) an awesome game of 3.5 and others play what I would consider a tad cheesy.  The Encounter system was clearly an answer to the &quot;5 minute workday&quot; phenomenon, where you have a huge encounter (that takes 5 minutes of &quot;real time&quot;) and then having blown your spells per day, rest 8 hours, and take on the next encounter.

4E tried to make a system that encouraged and rewarded taking as many encounters in a row as possible.  Was it perfect?  No.  There are certainly many flaws (although 4E has already heavily edited itself with errata.  4E today is as different from when it released as 3.5 was from 3E).  But it was an interesting and novel approach to the 5 Minute Workday problem.

My main issue with Spells vs Feats is that the classes are still heavily imbalanced in favor of Spell classes.</description>
		<content:encoded><![CDATA[<p>Yeah, it really is personal preference.  Pathfinder follows the more traditional path, and 4E uses what I consider the &#8220;movie action&#8221; path.</p>
<p>And again, everyone plays the game differently, some can play (what I would consider) an awesome game of 3.5 and others play what I would consider a tad cheesy.  The Encounter system was clearly an answer to the &#8220;5 minute workday&#8221; phenomenon, where you have a huge encounter (that takes 5 minutes of &#8220;real time&#8221;) and then having blown your spells per day, rest 8 hours, and take on the next encounter.</p>
<p>4E tried to make a system that encouraged and rewarded taking as many encounters in a row as possible.  Was it perfect?  No.  There are certainly many flaws (although 4E has already heavily edited itself with errata.  4E today is as different from when it released as 3.5 was from 3E).  But it was an interesting and novel approach to the 5 Minute Workday problem.</p>
<p>My main issue with Spells vs Feats is that the classes are still heavily imbalanced in favor of Spell classes.</p>
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		<title>Comment on 3 Reasons Why I&#8217;m Not Running Pathfinder by Eric</title>
		<link>http://rpgdigest.com/2008/08/26/3-reasons-why-im-not-running-pathfinder/comment-page-1/#comment-2228</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Mon, 14 Nov 2011 08:04:45 +0000</pubDate>
		<guid isPermaLink="false">http://rpgdigest.com/?p=248#comment-2228</guid>
		<description>Hmm... I guess we think differently of the useables area. but actually that&#039;s not the reason i&#039;m playing pathfinder instead of 4E just wanted to mention it I hate the new encounter system that&#039;s why... it just doesn&#039;t sit right with me, I liked the old spell caster system with spells per day just as I liked the Fighters relying on feats....
but i guess that&#039;s just me.</description>
		<content:encoded><![CDATA[<p>Hmm&#8230; I guess we think differently of the useables area. but actually that&#8217;s not the reason i&#8217;m playing pathfinder instead of 4E just wanted to mention it I hate the new encounter system that&#8217;s why&#8230; it just doesn&#8217;t sit right with me, I liked the old spell caster system with spells per day just as I liked the Fighters relying on feats&#8230;.<br />
but i guess that&#8217;s just me.</p>
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		<title>Comment on 3 Reasons Why I&#8217;m Not Running Pathfinder by Nicholas</title>
		<link>http://rpgdigest.com/2008/08/26/3-reasons-why-im-not-running-pathfinder/comment-page-1/#comment-2217</link>
		<dc:creator>Nicholas</dc:creator>
		<pubDate>Sun, 13 Nov 2011 13:44:42 +0000</pubDate>
		<guid isPermaLink="false">http://rpgdigest.com/?p=248#comment-2217</guid>
		<description>There is nothing wrong with a few potions or scrolls.  I am talking about the egregious cases where a PC has 50 potions, 40 scrolls, and 25 wands.  Yes, you can say it is the DMs fault for allowing it, but the basic framework of the game does support it.

Clearly (to me at least) the 4E design team specifically addressed this type of behavior through the use of metagame controls, such as Healing Surges and Magic Item use rules.  Although the Magic Item use rules have already been heavily changed from the initial release since they were widely unpopular, allowing for more variety and usefulness of magic items.

Again, I am not Anti-Pathfinder, but for me a lot of the reasons why I walked away from 3.5 were answered by 4E.  The great imbalances between casters and melee as you moved through the levels, the &quot;sweet spot&quot; in leveling, etc.  These may not be problems for you at all.

That is not to say I hold 4E as perfect.  The move from a strategy to tactics based game has also made it more miniatures dependent than I like, but still find acceptable.  The (further) abstraction of certain rules (because even old editions abstracted concepts like HP) has muddied a few things as well.</description>
		<content:encoded><![CDATA[<p>There is nothing wrong with a few potions or scrolls.  I am talking about the egregious cases where a PC has 50 potions, 40 scrolls, and 25 wands.  Yes, you can say it is the DMs fault for allowing it, but the basic framework of the game does support it.</p>
<p>Clearly (to me at least) the 4E design team specifically addressed this type of behavior through the use of metagame controls, such as Healing Surges and Magic Item use rules.  Although the Magic Item use rules have already been heavily changed from the initial release since they were widely unpopular, allowing for more variety and usefulness of magic items.</p>
<p>Again, I am not Anti-Pathfinder, but for me a lot of the reasons why I walked away from 3.5 were answered by 4E.  The great imbalances between casters and melee as you moved through the levels, the &#8220;sweet spot&#8221; in leveling, etc.  These may not be problems for you at all.</p>
<p>That is not to say I hold 4E as perfect.  The move from a strategy to tactics based game has also made it more miniatures dependent than I like, but still find acceptable.  The (further) abstraction of certain rules (because even old editions abstracted concepts like HP) has muddied a few things as well.</p>
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		<title>Comment on 3 Reasons Why I&#8217;m Not Running Pathfinder by Eric</title>
		<link>http://rpgdigest.com/2008/08/26/3-reasons-why-im-not-running-pathfinder/comment-page-1/#comment-2206</link>
		<dc:creator>Eric</dc:creator>
		<pubDate>Sun, 13 Nov 2011 03:24:04 +0000</pubDate>
		<guid isPermaLink="false">http://rpgdigest.com/?p=248#comment-2206</guid>
		<description>yeah I see your point, and i know I overdid it last post. but then again much of it is really depending on what people like, personally i just don&#039;t see the systems working aswell as I want them to in 4th ed. And I guess I don&#039;t really see the potion/scroll abuse here we aren&#039;t talking about using more than max 1/4 of your wealth on potions and consumables, if people are buying 50 cure moderate wound potions it should be late game where it only really is usable outside of combat. But those People buying 2 potions and a few scrolls are just well prepared and backed up, and that&#039;s just cool.
Also comparing it to fantasy movies where the setting isn&#039;t just low but ultra low magic is a bit over the top.

To tell you the truth I would be interested in hearing as why you think potions and scrolls are an abuse and seems forced so that i can think about it myself?

and thx for a quick and calm response btw (my own was a bit over the top)</description>
		<content:encoded><![CDATA[<p>yeah I see your point, and i know I overdid it last post. but then again much of it is really depending on what people like, personally i just don&#8217;t see the systems working aswell as I want them to in 4th ed. And I guess I don&#8217;t really see the potion/scroll abuse here we aren&#8217;t talking about using more than max 1/4 of your wealth on potions and consumables, if people are buying 50 cure moderate wound potions it should be late game where it only really is usable outside of combat. But those People buying 2 potions and a few scrolls are just well prepared and backed up, and that&#8217;s just cool.<br />
Also comparing it to fantasy movies where the setting isn&#8217;t just low but ultra low magic is a bit over the top.</p>
<p>To tell you the truth I would be interested in hearing as why you think potions and scrolls are an abuse and seems forced so that i can think about it myself?</p>
<p>and thx for a quick and calm response btw (my own was a bit over the top)</p>
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		<title>Comment on 3 Reasons Why I&#8217;m Not Running Pathfinder by Nicholas</title>
		<link>http://rpgdigest.com/2008/08/26/3-reasons-why-im-not-running-pathfinder/comment-page-1/#comment-2193</link>
		<dc:creator>Nicholas</dc:creator>
		<pubDate>Sat, 12 Nov 2011 13:52:52 +0000</pubDate>
		<guid isPermaLink="false">http://rpgdigest.com/?p=248#comment-2193</guid>
		<description>@Eric - Everyone has their opinion, so you won&#039;t get any angry responses here :-)

However, to answer your question, I do not like the &quot;scrolls and potions&quot; abuse (in my opinion) because it seems forced and silly.  I am sort of a low/mid magic fan.  The idea of groups (over)using large numbers of scrolls and potions rankles my sensibilities.

When you watch a Sword and Sorcery movie, are the heroes lugging around a library of scrolls and two cases of potions?  No.  In my mind, 4E is closer to &quot;cinematic action.&quot;  Older editions/Pathfinder are more simulations that are fun as well, but you&#039;d never see in a dramatic depiction.

As for &quot;No more awesome i can actually do stuff in this ”world” by using spells abillities and planning an infiltration building a castle defending one or simply assaulting an organisation (evil or not) while being well prepared&quot; you can actually do that in 4E just as well as you can in any other edition.  Roleplay isn&#039;t hampered by 4E nor is ingenuity.  It is just done differently.</description>
		<content:encoded><![CDATA[<p>@Eric &#8211; Everyone has their opinion, so you won&#8217;t get any angry responses here <img src='http://rpgdigest.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>However, to answer your question, I do not like the &#8220;scrolls and potions&#8221; abuse (in my opinion) because it seems forced and silly.  I am sort of a low/mid magic fan.  The idea of groups (over)using large numbers of scrolls and potions rankles my sensibilities.</p>
<p>When you watch a Sword and Sorcery movie, are the heroes lugging around a library of scrolls and two cases of potions?  No.  In my mind, 4E is closer to &#8220;cinematic action.&#8221;  Older editions/Pathfinder are more simulations that are fun as well, but you&#8217;d never see in a dramatic depiction.</p>
<p>As for &#8220;No more awesome i can actually do stuff in this ”world” by using spells abillities and planning an infiltration building a castle defending one or simply assaulting an organisation (evil or not) while being well prepared&#8221; you can actually do that in 4E just as well as you can in any other edition.  Roleplay isn&#8217;t hampered by 4E nor is ingenuity.  It is just done differently.</p>
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		<title>Comment on 3 Reasons Why I&#8217;m Not Running Pathfinder by eric</title>
		<link>http://rpgdigest.com/2008/08/26/3-reasons-why-im-not-running-pathfinder/comment-page-1/#comment-2192</link>
		<dc:creator>eric</dc:creator>
		<pubDate>Sat, 12 Nov 2011 12:30:55 +0000</pubDate>
		<guid isPermaLink="false">http://rpgdigest.com/?p=248#comment-2192</guid>
		<description>i&#039;m sorry to say this, but i hated 4&#039;th ed from the moment I laid eyes apon it and my dislike for it just grew the more i got to know it. 

personally for me 4&#039;th ed is D&amp;D copying mmo&#039;s.
that&#039;s good for some people that actually like no Challenge at all, other than ofc using the encounter abilities and whatever you have as your expectedt to...
you get your role as a healer tank controller or dps. much like any mmorpg and then play it, and that&#039;s all you do. No more awesome i can actually do stuff in this &#039;&#039;world&#039;&#039; by using spells abillities and planning an infiltration building a castle defending one or simply assaulting an organisation (evil or not) while being well prepared.

and sorry to ask but is not using gallons of potions and scrolls a good thing? tell me if you were in war and attacked an outpost is bringing tanks and bombers and all that a bad thing instead of fx. just sending soldiers to deal with that by using their apparent awesomeness that&#039;s going to bring them death? Wouldn&#039;t you plan not to hit those soldiers with napalm or other bombs, wouldn&#039;t you cast a grenade in an attempt to take down a group of enemies?
if so then why do you rather want a hero not getting these things to boost their chances of survival? Isn&#039;t that just pure greed to get an item that you can use forever...
personally i&#039;m playing as a gm and my players would die quickly if they never used a potion or scroll, and in the end it&#039;s a part of their resources they are using it&#039;s limited they won&#039;t appear with gallons of potions but pairs of them the same for scrolls.

now for me pathfinder is the real new D&amp;D I just wanted to say that, so for all those who like 4&#039;th ed good for you, but for me that&#039;s not role playing. 
And please don&#039;t get to offended, of course I made it a bit too black and white it&#039;s not like i&#039;m saying 4th ed is wow.</description>
		<content:encoded><![CDATA[<p>i&#8217;m sorry to say this, but i hated 4&#8242;th ed from the moment I laid eyes apon it and my dislike for it just grew the more i got to know it. </p>
<p>personally for me 4&#8242;th ed is D&amp;D copying mmo&#8217;s.<br />
that&#8217;s good for some people that actually like no Challenge at all, other than ofc using the encounter abilities and whatever you have as your expectedt to&#8230;<br />
you get your role as a healer tank controller or dps. much like any mmorpg and then play it, and that&#8217;s all you do. No more awesome i can actually do stuff in this &#8221;world&#8221; by using spells abillities and planning an infiltration building a castle defending one or simply assaulting an organisation (evil or not) while being well prepared.</p>
<p>and sorry to ask but is not using gallons of potions and scrolls a good thing? tell me if you were in war and attacked an outpost is bringing tanks and bombers and all that a bad thing instead of fx. just sending soldiers to deal with that by using their apparent awesomeness that&#8217;s going to bring them death? Wouldn&#8217;t you plan not to hit those soldiers with napalm or other bombs, wouldn&#8217;t you cast a grenade in an attempt to take down a group of enemies?<br />
if so then why do you rather want a hero not getting these things to boost their chances of survival? Isn&#8217;t that just pure greed to get an item that you can use forever&#8230;<br />
personally i&#8217;m playing as a gm and my players would die quickly if they never used a potion or scroll, and in the end it&#8217;s a part of their resources they are using it&#8217;s limited they won&#8217;t appear with gallons of potions but pairs of them the same for scrolls.</p>
<p>now for me pathfinder is the real new D&amp;D I just wanted to say that, so for all those who like 4&#8242;th ed good for you, but for me that&#8217;s not role playing.<br />
And please don&#8217;t get to offended, of course I made it a bit too black and white it&#8217;s not like i&#8217;m saying 4th ed is wow.</p>
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		<title>Comment on 3 Reasons Why I&#8217;m Not Running Pathfinder by affiliate marketing</title>
		<link>http://rpgdigest.com/2008/08/26/3-reasons-why-im-not-running-pathfinder/comment-page-1/#comment-2186</link>
		<dc:creator>affiliate marketing</dc:creator>
		<pubDate>Sat, 12 Nov 2011 07:36:10 +0000</pubDate>
		<guid isPermaLink="false">http://rpgdigest.com/?p=248#comment-2186</guid>
		<description>I&#039;ll right away take hold of your rss as I can not find your e-mail subscription link or newsletter service. Do you&#039;ve any? Please allow me know so that I could subscribe. Thanks.</description>
		<content:encoded><![CDATA[<p>I&#8217;ll right away take hold of your rss as I can not find your e-mail subscription link or newsletter service. Do you&#8217;ve any? Please allow me know so that I could subscribe. Thanks.<br />
<span class="cluv">affiliate marketing&#180;s last [type] ..<a class="166931fb10 2186" rel="nofollow" href="http://1">1</a></span></p>
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